Quote:
Originally Posted by Ludwig-von-Mises-I
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Pretending that there's a conspiracy against knights, or calling others biased when you're clearly biased towards knight, doesn't contribute anything. We know that warriors suck against range in 1v1, but this game isn't balanced for 1v1. This thread is being read by NGD, so please make constructive criticisms instead of whining.
On Topic:
Quote:
Originally Posted by halvdan
As I see it, with nerf of def stance, NGD succeeded to give ranged classes possibilities to hit knights, but completely wrecked the balance between knight and barbarian in rvr. I'd expect trade-off of those 150% AP in def stance for -40% melee damage received, not this nonsense.
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Defensive Stance: I agree with Halvdan here. The damage received in Defensive Stance from ranged attacks should be increased, but melee damage should be reduced. Current Defensive Stance is not enough.
Protector's Temper: If Defensive Stance isn't going to be improved, please revert this passive back to 15% resists at Level 5. Currently it's not enough for tank/support knights.
Paladin's Aid: Please add to the description of Paladin's Aid that you must
remain within 8 meters range for the duration of the spell.
Strategic Position: At only -15% and with a short duration, is anyone going to skill this? Defense points are already put into Acrobatics and Evasive Tactics.
Focus: Focus functions like a heavily nerfed Parabolic Shot. Are there any plans to balance the two spells so marksman might be inclined to use it?
Prominent Sight: This also seems to be a nerfed Parabolic Shot, and doesn't belong with the other pet skills. A skill that improved pets in some way might be more logical.
Wind Wall: Why nerf this? Keep in mind that mage armor point values were not raised with the introduction of WM jewellery. Reducing range back to their original values is not enough for -25% to be sufficient.
Sorry if I've said anything incorrect, haven't played some of these classes in a while.