Quote:
Originally Posted by Frosk
Here's the changelog (it's quite huge so yeah... have fun!):
Bugfixing
- Modified: Bow ranges changed to their original values: 20, 25, 30 meters.
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One question, those new bow ranges will be applied even in the new magnanite bows? and if so...may i ask what you guys will do with it's bows attack speed since, it now will no longer suit with the new range.
Example, a medium magnaninte short bow with range 20 or 25 will not keep up with a short bow attacking at fast speed. the only one advatage of new magnanite bows (and i am speaking specifically of the short bow) was the range. which was 30, and not 25 as the others bows. the damage was not much different of some pro ancient short bow with 60+ damage. so now with this change what will happen with the magnanite short bow? you guys will increase it's attack speed? i make the same question about the new magnanite long bow...that also will get Will be practically unusable attacking at slow speed from range 30.
Quote:
Originally Posted by Frosk
Balance
Hunters
Natural Dominance
All Tame skills have been merged into one, meaning that you’ll only have to spend 5 points and you’ll be able to control any tameable lesser creature, beast or monster when you hit level 60.
- Tame: 1 2 3 4 5
- Mana: 150 225 300 350 400
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Finally, the only thing i think lacked on this change is together with the fused tame, add the passive spells from pet discipline.
so, tame lvl 1, could also get the effect of the passive spells from pet tree in lvl 1. tame lvl 2, could get the passive effects in lvl 2, and so on.
Quote:
Originally Posted by Frosk
Prominent Sight
Merging all 3 Tame skills left 2 empty spots. One of them will belong to Prominent Sight, which, in exchange for pet damage, it’ll allow the Hunter to reach farther distances. Useful when chasing escaping enemies or engaging at a distance.
- Attack Range (%): 2 4 6 10 15
- Pet Attack Damage (%) reduction: 25%
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This skill will not serve it's purpose very well unless it be with instant casting time, or at least activable. Because it will be the same as making the pet hunter become a pet less for a few moments because it will attack further, but most likely the pet will not be there attacking the enemy at the same time, and the hunter with pet has less damage Than a pet less hunter.. In addition, if the effect of this skill takes too long and the enemy comes close, the pet of the hunter will not have enough damage, the hunter in this case will have to use 2 spells, bestial wrath and this new spell to try to balance the damage, and in that time wasting time on casting and with global coldown the pet user will not do enough damage.
In short, I have doubts about this skill, serious doubts.
Quote:
Originally Posted by Frosk
Nature’s Sacrifice
The second empty slot will be filled by the first pet-based AoE skill the Hunter ever had. This power is basically a buff for your pet that lasts for 10 seconds. If your pet dies during those 10 seconds, it’ll release a powerful explosion filled with natural energy, which will deal damage to all nearby foes and knocking them for a small duration.
(Now you don't need to sacrifice your pet, you can cast it when you want to)
- Piercing Damage 125-200-290-395-500
- Fire Damage 125-200-290-395-500
- Mana Cost: 120-210-300-390-480
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I really don't think this kind of spell suit well for hunter class. Im not complaining about the spell in it self, seems kinda usefull, with a decent power and could make hunters "OP".
BUT...Area spells, and a pet blowing up seems a bit of weird to see in a hunter on my oppinion (a mere old hunter user oppinion).
So instead of create another sultar in the game, why you guys don't create an active spell to increase the pet movement speed and attack speed? pet users need the pet to arrive faster on the foe, not to blow up and destroy everything, this is not even fun (my oppinion just).
Other opption would be create an animal conection between the hunter and the pet, to make the pet take some % of the damage which the hunter is taking. all those spells would be so much more usefull and would not create any "mass rage" specially in the fort wars uppon hunters.
It's Just a hint, but please think about that ^^
Quote:
Originally Posted by Frosk
Skin of the Beast & Heal Pet
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God, finally! this is a thing that since years already should been done. i lost the number of times in which i complained about this
Best regards,
Elva Hunter - Elite of Syrtis