I've tested each new spell on Amun:
- Arcana Strike - good that you reduced damage but mana cost should be reduced as well
- Strategic Position - not sure; I would add this: Effect is doubled while in Fort Wall Walks and high zones of Castles.
- Killer Instinct - fine
- Hawk’s Gaze - mana cost still too high if used with Recharged Arrows
- Focus - I don't like this change at all... just another copy of already existing spell in game - Killer Instinct... make bonus more unique such as +15% critical damage
- Natural Dominance - fine
- Prominent Sight - Attack Range it pet tree? Bad idea imo. Would be good if you change it to defensive spell: part of the received damage is redirected to pet 5/7/9/12/15%. -15% Pet damage
- Nature’s Sacrifice - epic spell
- Skin of the Beast & Heal Pet - +1
- Defensive Instance - fine
- Army of One - fine
- Protector Temper - bring back to 15%
- Knight’s Haste - reduce cooldown to 70 sec
- Feint - ok
- Shield Wall and Stars Shield - ok
- Paladin's Aid - 40 sec on cooldown too OP with 8 sec duration
- Stalagmite - reduce cooldown
- Golem Fist - not sure about this; another clone (Ethereal Arrow :P)
- Wind Wall - fine
- Mass Pricking Ivy - epic