NGD could try optimize spells in the following way
- Such that players explore more diverse setups, not just only 1 good setup and other spells are trash, so not worth skilling them.
- Reduce archers damage due to WM rings and not range. WM rings could be class specific, adjusted per class. Alternatively reduce base damage, 600-700 normals are quite scary, arcana strike was sick.
But in general, I would appreciate such balancing that we see more diversity in setups. Not confuse 5, pet and 600-700 normals at the same time.
I really hope this gets addresses.