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Old 01-29-2017, 11:19 PM   #147
Takeyo
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Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
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I agree. Warlocks, being the "offensive" mages, really ought to have at least as good dps as marksmen. Maybe people are just playing them wrong, but it doesn't seem to work out that way, and considering the fact that they have significantly lower range than marksmen, I would think that their dps should actually be a little higher than marksman's dps, which it certainly can never be under current conditions.

I would add to this the notable fact that warlocks lack mobility and consistent defenses. I won't say they have *low defenses* per se, because they can be quite resilient if they manage to fully execute their drain combos and consume two charges of energy barrier while maintaining a steady stream of DoT with Vitality Absorption equipped, but that is extremely, wildly inconsistent, and the complete lack of mobility significantly exacerbates the issue. It was less of a problem back when warlock slows were so insanely oppressive, but they're largely balanced now.

These points together add up to a pretty good case for making warlock dps somewhere between a barbarian and a marksman, which is just impossible as things stand. Even with the recent "buffs" to warlock dps, it seems to remain just a little too inefficient or inconsistent for many people to take up, and we're left with the only alternative, the control warlock, which is rather a waste considering the fact that they lack pets and/or consistent defensive abilities.

I think that the crux of the issue is that it is too difficult to separate the control spells from the pure damage spells, meaning that if we give warlocks great dps, there will be no way to stop them from still having amazing control, and I've made suggestions already as to how to fix that problem. Either way, warlocks using slow, lockdown control builds, and long-ranged marksmen against classes that have no effective counterplay (warlocks as of current Amun build and barbarians in general), are both anti-fun and *feel* unfair. Both of those things should generally be avoided at all costs. They may crop up on occasion in unbalanceable situations, but those are outliers which don't really merit worry or consideration. The problem is that these classes are *consistently* performing this way, under most if not *all* circumstances.

I think we're moving in a good direction overall, but more fundamental adjustments need to be considered.
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