Warlock trees:
1) arcana:
-vampirism
- "Laziness" at lvl 1 movement speed -10%, attack speed -5%; lvl 5 movement speed -20%, attack speed -25% needs mana cost rise and cd
-"petrify hands" effect of old laziness (so damage debuff) plus protection reduction similar to infuriate
-sadistic servants
-meteor
-soul keeper
-vitality absorption (buffed to 5% at lvl 1 and 25% at lvl 5)
-golem fist
-NEW Master of Doom->area 10 range 25, effect of darkness (with same duration) and mana cost/cd of old MoD
-sultar terror
2)elementalist:
-fireball
-freeze
-lightning
-frozen storm
-wind wall (wind is element after all)
-elemental exposure
-cremation (needs fire for it so element)
-magma blast
-twister
-summon lightning
SUM UP:
-we will cut lots of crap spells
-make mages more robust in play
-little or no change for conjuer/warjuer
-should make warlock more deadly and agile, boost it defence, make game more dynamic and fun, shorter spell chains due to more powerful curses
-warlock wont be god mode as reduced discipline/power points so more varied setups at warzone tho all useful, not same boring build we see all the time
__________________
Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter)
|