Hi Adrian,
My comments about upcoming update
- Good to see old rules coming back when castle was important and invasion required team work.
- Not a good idea to have gems at one place at portal. It does not prevent people from invading just for WMC farming, but instead puts underpopulated realm at huge disadvantage. We used to fight to split invaders, so they had to try again. Having gems in one place means just one zerg will come and take both. Why then bother to have more than 1 gem, having 1 or 2 would make no difference. Having gem portals distributed on map gives chances to defenders and requires team work of invading realm. One place would simplify invasion to follow just one zerg tactic and would make game more boring and unbalanced. Realm at population disadvantage is less likely to be willing to fight back or attempt to split invaders.
- Dragon wishes should be changed a bit. Most players have limited time they can or are wiling to play (with some exceptions), but it's reasonable to assume average player playing daily spends 1-3h on this game max. Having 3 dragons means that these players will just log for bosses, spend most of time in realm killing dragons (not what this game should be focused I guess), then log off. That's what is happening on Heaven very often, dragons kill war-zone. Another issue with wishes is that one stronger realm gets even stronger and system is not balancing itself. Wishes should be interesting and there should be incentives to invade, but instead of stacking up, they should replace existing bonuses (replace dragon with another one, replace xp with wmc bonus) etc... this gives interesting options but does not make another realm ridiculously OP, worsening situation.
- Certain realms can reach enemy gate or castle faster than others, boats, portals should also be balanced such that distances are equal.