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Old 01-27-2008, 06:37 PM   #103
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Originally Posted by wakim42
If Xzor is only 30th (in fact i see he isnt anymore in the general ranking) is because i didnt play him much for a while but when i connect him for some battles in Pinos i still earn many RPs probably much more than every one else on the field so i really don't see any reason to whine about rps.

For XP i can't really tell since i leveled long time ago before the contribution limit (which is a very good feature IMHO) but many of my friends leveled a conjurers and they always had good xp amount with support setup so once again people whining should perhaps see if another way of playing it may not be more rewardful. They maybe also should try some other class like knight to see wether there are really the ones that should whine about rp/xp.
Yes Xzor RP's are working fine. From clan feedback, I heard there seems to be a problem with XP though. They still get XP but lower than before. Low enough for them to find soloing much faster than group leveling.

I think Magnet's assessment is a step forward in solving the problem. However, I think Spud's assessment on where the warjurer problem started isn't entirely correct.

Warjurers have always been there. Even when there were giant parties at Algaros and Alsius Beach warjurers have been abundant. That was way before the XP nerf. Back then, I was playing a hybrid setup. Very few were actually full support.

I think it boils down to the type of players who come to play this game. This game is primarily a war game, and players who come to play this are out to find a good challenging fight. It's only natural that some players who pick conjurers would still want to deal damage and go for the front lines.

Eventually, some learned that playing full-support reaped many benefits:
  1. They remained alive longer and died less.
  2. They could haul more RP and XP than a warjurer.
  3. More players actually wanted to team up with them.

Even then, only a few went for a full support approach, primarily because of the type of players they were. They entered Regnum to enjoy fighting against others. To fight here means to deal as much damage as possible and kill an enemy player. It's not a bad thing, they simply chose the wrong class.

Some of you may say: "they should have chosen a warlock". But a conjurer sounds way better on paper. I mean how many classes can get a pet, heal itself and that pet, regenerate mana, level insanely fast, have a respectable amount of defense and still deal a fair amount of damage when combined with a pet? To a newbie, a conjurer sounds like a great well rounded, all around class.

To prove that point, there was even a time when Syrtis actually became a conjurer realm. There were so many conjurers. More than half of a fort battle group sometimes comprised of mid-level conjurers, and of these conjurers, only 2 or 3 were full support. This was still before the XP nerf. I sometimes dropped off a group because I thought that there were too many conjurers and really few tanks and damage-dealers.

So where are they now? Probably got frustrated when they realized they picked the wrong class and left the game. Maybe they simply got bored of the game or grew tired of the bugs and left. Many of the warjurers and conjurers have also started creating alternate characters, a lot of them started archers or barbs. The way I see it, these players simply want to do what they've always wanted to do in the game, and that is to fight, deal damage and kill. They can't do that with their conjurers so they simply moved on so they can have fun. Some of them simply grew tired of being 50, and sought after the challenge of learning and leveling another class. I for one created a knight a few weeks before they nerfed the damage, but that's a totally different story.

Now here is where Spud is correct. The XP nerf , combined with more people getting less warzone experience with the mob relocation means that more will fail to realize the benefits for themselves and the team if they simply support. The limited number of good spells and the number of bugged ones isn't helping either.

As for the alleged conjurer vs RO community thing, I think that conflict is non-existent. The only flames I have heard directed to a full support conjurer came from another warjurer. Full support conjurers are generally loved, respected and welcomed readily by the majority.

There is however a warjurer vs RO community conflict hence all the whining, flames and rudeness which lead to most of them going on strike. Full support conjurers did so well for their teams that they created a standard, one that any non-conjurer would wish every conjurer to be like.

Unfortunately, a vast majority of conjurers are warjurers, and it all boils down to the fact that they entered the game to fight. Again its not a bad thing for them, they just wanted to play the way they want (which is their right), but other players found this unsatisfactory. Eventually they grow tired and either quit the game or start another character.

Magnet's solution (bring the spell effect countdown to what it was before so that conjurers can get the same amount of XP as before) will help limit the problem and create more support conjurers. I know some conjurers are plainly in it because they want to help, but the current XP problems is making it difficult for them to level and become competitive and powerful enough for war. Solve the XP problems and some new warjurers may learn about the benefits and convert to support roles. But even then, if history has anything to say, warjurers are here to stay.
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