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Old 03-11-2008, 09:36 AM   #14
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Quote:
Originally Posted by fean0r
The point is like for knights to have an army of one lasting 90 seconds... Would be balanced? No one should escape *everytime* the situation goes wrong.

So restore camo as it was, 30 secs are enough. I don't see why the new SotW nerves Marksman and not hunters, indeed while in SotW you cannot cast dmging spells but hunters can cast camo...
Guess what when it goes wrong, you fight. You wanna fight a hunter, dizzy him, confuse him, use darkness, or whatever and he won't run. Warlock often starts with a meteor on me because as soon as I'm not dizzy I cast SotW (and choose to fight or escape). I guess they'll have a better chance to fight if they start with darkness. As it has already been said, all you need is using your skill.
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