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Old 03-13-2008, 02:19 AM   #9
CumeriTarenes
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Quote:
Originally Posted by octopus
Silence: can't be cast while Confused.
Tremor: can't be cast while Confused.
While playing a conjurer, Confuse was almost always the first spell cast on me by hunters. Once confused, a support conjurer will be dead long before the 35 to 40 second Confuse wears off.
If by some miracle the conjurer resists Confuse, and manages to start casting Tremor or Silence, she will probably not finish casting those slow spells before she is hit with Ambush or the hunter moves behind her, and the spell is wasted.
support conjus are dead meat anyway when they face any class without allies. (except they face an enemy support conju )

And to confuse, you have a fair chance to cast tremor or silence before the hunter casts confuse on you. It is clear that the player which gets the first shoot has a big advantage. Since hunters are made for hunting they do the first shoot most of the time. The new camo even allows them to stand right behind you and you won't notice. These facts are ppl pissing off, they simply are frutrated because they died, without a realy fair chance to win.
And...if they manage to almost win the fight the hunter has a high chance (highest chance of all classes) to escape. This realy pisses many ppl off. They can hardly kill a hunterbut they are most often killed by them. But...this is how the hunter class is designed. You won't change anything with just some spell changes. Either you accept the hunter as it is or you have to change the whole class totally. What do you want a hunter to be? A marksman with crippled damage spells, a pet and tracking skills? Would be no fun to play a hunter then I guess.
Only change that is needed for hunter class is to cancel casting camo when under attack. It would prevent hunters from escaping every fight the hunter doesn't want to fight. As already mmentioned in another thread a hunter cannot cast sotw and camo in the middle of the fight because he lacks mana. But a hunter can use sotw and camo combination when he simply wants to avoid to fight. No other class can do. When the hunter does not want to fight he can track and he can run, since he is fastet class in game.

Quote:
Originally Posted by octopus
I agree, Solarus. I'm glad you initiated this thread, and I appreciate your ideas and thoughts on balance. I respect your point of view (and Wudy's too), because you seem interested in the overall balance of the game, while many other hunters just say "stop whining" or "end of discussion" because they want to continue with their nearly invincible condition.
I agree too. Just telling stop whining will not solve anything. But only whining will sove nothing too.
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