Quote:
Originally Posted by octopus
Silence: can't be cast while Confused.
Tremor: can't be cast while Confused.
While playing a conjurer, Confuse was almost always the first spell cast on me by hunters. Once confused, a support conjurer will be dead long before the 35 to 40 second Confuse wears off.
If by some miracle the conjurer resists Confuse, and manages to start casting Tremor or Silence, she will probably not finish casting those slow spells before she is hit with Ambush or the hunter moves behind her, and the spell is wasted.
Meteor: Most likely will be evaded by a hunter. If it isn't evaded, the hunter can utilize their superior speed to either move out of range of the warlock, or move behind him, canceling his slow spells.
MoD: This spell is really nice, however it costs over 500 mana at level 1, and is very slow to cast. Chances are, a warlock will never finish the spell before he is hit with Ambush, wasting the spell. If the warlock is lucky enough to finish casting it, the graphical effects are obvious that it is on, and it's not difficult for a speedy hunter to stay out of range of this spell.
I agree, Solarus. I'm glad you initiated this thread, and I appreciate your ideas and thoughts on balance. I respect your point of view (and Wudy's too), because you seem interested in the overall balance of the game, while many other hunters just say "stop whining" or "end of discussion" because they want to continue with their nearly invincible condition.
I have stated my point of view several times, so I won't go into details, but to me it seems that hunters now face almost no risk of getting killed. They can attack a party of 4 or 5, kill the weakest quickly, and escape with hardly a scratch. Most spells are evaded, they can very quickly get out of range of attacks with just their base speed, and can fall back on SoW and Camo if they start to take some damage. About the only time I see a hunter die is if the group contains hunters as well, and/or multiple barbarians who can Onslaught each other alternately to catch the hunter quickly. I think your suggestion would do much to balance things out again. Hunters would still be deadly, but would face at least some risk when attacking a group of enemies.
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its only a matter of lvl + high skill vs low lvl + no skill
the same thing you are talking about happened at ignis save with a (syritis
barbarian)
i the hunter wouldnt catch him... he ran and killed everyone... im sure ignis remembers these days of horror....
you complain about hunter running behind you....
there are several ways to solve this..
ILL HELP YOU THINK SINCE YOU ARE slow....
Mind push.... or slow ... solved.... mind push can be cast every 8 seconds...
you say meteor doesn hit the hunter to stop camo...
dude... you dont even need meteor anymore... change to a fast speed staff and just use basic shots... they will get through ....
I dont have problems with my warlock vs 1 2 or even 3 hunters....
again think.... you can drain life of pet when you get low.. and re barrier...
master of doom you COMPLAIN THAT ITS 500 MANA!!!! omg thats sad man... you can sap life to gain more mana.. or sap nearby enemies / monsters for mana... if you dont have the know how and ability to use your skills and adapt... then no matter what you are always going to suck....
all you have to do.. is wait for the hunter to cast ambush .. after he wasted it.. then cast master of doom.. I KNOW YOU CAN THINK TO DO THIS!!!... now i told you ... so you are welcome...
If you dont like spell elude... why dont you use staff mastery? ... it owns all archers marksman/hunter it owns knights/barbs... its just not great vs other warlocks... you must choose what you want to be good at killing... you cant dominate everyone with a single setup.... Complain again.. I suggest you grow and develop yourself.. or fall back into the line of rejects...
I am not saying don't change things because i want to keep my so called "god like powers"... Just wait until your class gets Dispell... its fast casting... you can spam it on the hunter .. all you need is 1 to hit... then the hunter loses all his defences... you can follow with vampire drain soulkeeper + barrier... drain mana.. and rape him.... stop crying... Warlocks and conjurers have way more power and abilities than a hunter...
The only dowside of warlock is that its slow at running... but guess what.. you can buy a horse! <OMG A HORSE!>
listen.. warlock vs hunter....
barrier first
vampire drain on pet as soon as you lose 400 life...
when the hunter comes in close to fist you dont panic... just recast barrier or master of doom
crystal blast on him and his pet as fist wears off....
by now you may have lost 1000 life.. so use soul keeper on pet... (its dead)
re barrier... hunter may try to camo....
(if the hunter stands still)
change to a fast cast staff <you should always use these in combat anyways>
just face him and basic shot it will pass through son of wind and cancel camo....
IF YOU HAD STAFF MASTERY SKILLS THE FIGHT WOULD HAVE BEEN WON BY THE WARLOCK IN 15 seconds.... and you have less to worry about with hunter running and camoing...
staff mastery 19
mental 19
necro 19
mana control 19 (second personal favorite)
try it... owns all
if you dont like this... try
element 19.... FIREBALL , MAGMA BLAST(or iceblast), LIGHTNING
mental 19 ... IVY AND MINDPUSH HERE!!!
necro 19 ... SADISTIC SERVANTS, SOUL KEEPER, VAMPIRE DRAIN
mana control 19 BARRIER, MANA BURN, and so on... (my personal favorite)
look at this as well...
http://regnumonlinegame.com/forum/sh...096#post323096