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Originally Posted by magnet
And how many Hunters whined in the past to get to this point? I don't know if you remember but I do. When they had 10% passive speed they whined and whined to get it to 15% (which NGD unfortunately did); before the patch was made, I already wrote that it was a bad idea, Hunters already got away with 10% easy.
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I remember this... I whined too, it made no sense having a half sized dwarf holding a hammer twice his size able to catch a hunter with light armor and a wooden bow...
Quote:
Originally Posted by magnet
How many Hunters whined when the changes in SotW and Camouflage, which both are mostly advantageous towards them (SotW nerfs Marksmen more and the new Camou is arguably better - or worse for their enemies)?
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And... I whined about this too... but I must admit you can do nice stuff with them as they are now. However I must say I loved the previous camu, no better to deselect targets on enemies (you could actually go camu in the middle of a fight since few spells where able to cancel it, and escapist + camu combo worked fine on wars).
Quote:
Originally Posted by magnet
Don't worry that Hunters have a "lobby" which does defend their interests and so far the wind has been on their side. Now, I am one of the voices in the English-speaking forums on Hunters being 5% too fast passively, and on Archers' Evasion being an overpowered tree which makes Marksmen completely out of control and Hunters uncatchable for Knights, Warlocks and often Barbs/Marks too which encourages the "hit and run" practice I am against. *It makes the Archers encounters an Archer vs Archer only game and I cannot approve of that.*
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I don't have any problem about hunters being uncatchable by knights... I think it's suposed to be like that. But I must add that there aren't many hunters able to run away from a knight with maxed tactics and a barb with maxed warcries, specially because they aren't expecting it and cast escapist at spear range...
Quote:
Originally Posted by magnet
My wish: have the Evasion spells *balanced* over the other trees (for example, Spell Eludes in short bows, Acrobatics in Long Bows, Mobility/Dodge/SotW can remain in Evasion) because it's a damn cheap tree that doesn't really imply sacrifices besides powerpoints and *all* Archers use it extensively.
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Dunno... wouldn't they be even more easier to kill after?! Because after mindsquash or crash or provocking blow + impale or disable limb + barb SC or... they aren't that hard to kill imho. But alas, probably I don't know what I'm talking about, only theory.
Quote:
Originally Posted by magnet
Btw, I don't agree with Cumeri at all on pet nerfs; too me pets suck as they are and they should be WAY better and controllable. I know NGD is working on that aspect
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Totally agree, I whine about this since my first lvl 10... just.add.a.HOLD STILL.command.at.leats.plz. But I must admit there are hunters who handle them very well.
Quote:
Originally Posted by magnet
Finally I'm not criticizing players behind Archers in general (some are truly lame though but mostly Hunters ). I'm criticizing the game design of the class (and specifically the Evasion tree).
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I don't criticize the game design of the class, I criticize the game design of rewards... get me a full pack of archers in front of samal (reward captures) instead of in the open field (instead of rewarding hunts abusively) and Moloks (yeah... going IC) shall deliver them a quick and painfull death above all evasions pumped.
Quote:
Originally Posted by magnet
A knigth can have 7 save rolls for each skill you shoot to him and to impact a single skill you need:
-More than a 30 of 100 for precise block.
-More than a 50 of 100 for protector
-More than a 50 of 100 for deflective.
-More than a 50 of 100 for dome.
-And 3 more saves for the natural resistances of blocking, resist by int and evade by dex.
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Thank God, who's supposed to be tanking anyway?... but that's assuming much, remove protector and dome from the frequent rolls not everyone has "bubble boy" maxed or even uses it unless to retreat for heals and mana communions... and Dome, I love it, too bad not every mage has it.
Sry, wrote too much again, but I love magnet replies. Too bad he doesn't use his knowledge to improve his former realm war strategies...