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Originally Posted by BlooD
The last one was mine so i answer to it  .
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Hay, sorry, I had copy pasted so many magnet quotes that I forgot to change it.
Woooot, 2 bubble boys... Alsius grosooos tactics pawns again...
Quote:
Originally Posted by magnet
When will people understand this has nothing to do with RPG-elements logic but with GAMEDESIGN logic?!! Do chess players complain because the King is the slowest token, while the Queen the best? "But seriously Kings are usually way more trained that Queens, I mean they're girlzzz". This is a *MOOT* argument. The gamedesign argument tells that Barbs are not a ranged class, they must reach to their opponents, while hunters ARE a ranged class and if they are faster it's free kill and no challenge. The same goes with Knights imho, I personally can kill a Hunter but only if he runs out of patience and starts making mistakes... I know when I play hunter I can kill a Knight, I did kill a lv 50 with my lv 35 hunter ... That's overpowered, he could do nothing, I just took me 15 mins of extremely cowardly playing. (btw, I sat down with very few HPs and I spared him because I was ashamed of such lameness and I was just having a "proof of concept". This happened on Syrtis pb beach against Valinor so nothing to hide behind).
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I will understand it as soon as you remove the "RPG" from the "MMORPG" concept. It's also a RO game design being RvR meaning that "let the hunter get them and the barb will finish him off..." imho. Hunter Vs Knight has no news regarding Hunter ability to finish them when playing a pure hit and run style, when on arranged pvp it's a different story...
Quote:
Originally Posted by magnet
Knight with maxed tactics is not enough. It's 30%. With Mobility + Passive a Hunter is way faster. I have mobility lv 4 btw. Barbs can catch them until they SotW.
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I was talking about Knight+Barb together since it's rare to have barbs with maxed tactics (unless for pvp). And they will cast SoW IF they have mana and most of the times a second too late.
Quote:
Originally Posted by magnet
I do that, but Mindsquasher even lv 5 is 50% of chance, add it to all their layers of resist and you have actually like 20% of Mindsquashing them. I have screenshots of that against hunters, but it's the same with defensive marks.
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Add crash to shorten their evasion and/or whatever penalizes base dex, their evasion is gained by dex calculation (saving dodge according to the main accepted theory)... hey, I didn't said it was easy...