View Single Post
Old 04-09-2008, 10:08 AM   #19
CumeriTarenes
Baron
 
CumeriTarenes's Avatar
 
Join Date: Nov 2007
Posts: 702
CumeriTarenes is on a distinguished road
Default

without luck it is who makes the first hit wins...

when I imagine every spell would realy hit me that a warlock casts on me...oh well, I would be dead meat, as soon as the warlock brings meteor on me. On the other side...when I can dizzy the warlock first, death sentence, serpent bite, winter stroke, stun fist, ambush...running out of range.


When all the spells would hit it would be boring I think....every fight would be quite the same



Quote:
Originally Posted by Signatus
- I really don't care, it's fine as it is, rewards to fort fights should be top priority.
- good conjus share DI's first between themselves and then on allies since the cooldown is shorter then the spell duration.
- ah, ok...
- NO, NEVER, NOT IN A MILLION YEARS. Fun for both sides is understanding each other weaknesses. Use beetle swarm, use brain piercing, use stunning fist, use sticky touch. use... gah... then what use will have the enchantments tree, how the hell will you fight for forts, who's going to play a game with capped features leaving players imagination and tactical ability to *limited* options?
- same as before.
- ah, ok! ... /me switches to the hunter: "HOW THE HELL A FULL ARMORED MIDGET WITH A SHIELD TWICE HIS SIZE CAUGHT ME??!!!"
- ok, more int doesn't hurt anyone does it? (block+evasion+spell resistance+magic dmg soaking spells+physical dmg soaking spells+extra block layer+extra extra block layer with Red or DF+extra extra extra block layer with "bubble boy"... gah, mana please... yet again.)

- often there is only one conju. Gal described the situation very well I think.
- so you agree?
- ok...maybe I have to clarify why I said I wish a dmg cap. Actually it would be enough to tone down ripost and south cross a bit, means either in the effect or increase mana cost or increase cool down. At the moment it is just too much damage for only a a very few effort.
- I just brought up a range damage cap because it would be just fair to have it when you have a melee weapon cap
- just a little more speed. Also, it does not matter if it makes sence if a heavy armoured class can run fast since it is a fantasy game. It also does not makes sence to cast spells at all then...
I thought about giving spring for knights 1% more speed each lvl, so that at lvl 5 they would have 35% speed bonus instead of 30%. It is just for small sprints to reach an enemy or to rush in.
- I asked for more int because it would make knights even more tanks, since they will resist more and they will have more mana to buff others and them self more.
__________________
dwarfen sniper pts Cumeri Tarenes and Hunti

Last edited by CumeriTarenes; 04-09-2008 at 10:35 AM.
CumeriTarenes no ha iniciado sesión   Reply With Quote
 
Loading...