Quote:
Originally Posted by Znurre
The mana is the problem for the Knight.
I rather see that your suggestions with mana regen for Knights gets implemented than a passive resistance skill.
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Me too -- but I think the dmg resist has more chance to happen. In any way, Knights need more dmg resist.
BlooD proposed a passive which at different levels "caps" the received damage at once (lv 1: 1400, lv2: 1200, lv3: 1000, lv 4: 800, lv5: 600), but I think my proposal is easier to implement (the code already is there for acrobatic) and doesn't discard completely the armor value. Still, I'd like Blood's proposal better of course, I'm just afraid it won't happen any more than the mana regen thingy

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