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Originally Posted by CumeriTarenes
one note on this: Actually knights can be faster than marksmen and I think a warlock can do quite the same damage a marksman can do, maybe even more, but this is just an assumption.
And I agree, marks have no ally buff, so it is quite locigal that they have more power themselve.
But...I also agree about the evasion tree...but I said this already.
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How can a Knight be faster than a Marks Oo. You forget Escapist and SotW my friend.
On Warlock vs Marksmen damage, I have no doubt really, it's because of casting time mainly: DS + Serpent Bite + Arcana Strike + EA with a short bow will go faster than any Warlock combo, and will deal more damage. Warlocks could replace DS with infuriate, then Marks can add Sudden Strike which is just like Infuriate. Then there's the cooldowns of a Mark which most are shorter than Warlocks' (Arcana Strike 10s, EA 15s, Ignus Scorch 9s, real jokes). And finally Marks can have awesome regular hits with recharged arrows. So imho Warlocks don't compete, but that's not the point; the point is that Marks have it all, in "exchange" of not having buffs for allies... Well you know I don't know many Warlocks who use buffs for allies at war... They use debuffs/combat control against enemies, sure, Marks don't have Terror nor MoD...
For an offensive class, the best thing about "allies buffs" is getting RPs. Most Barbs don't care about giving Off with their heads! or Onslaught to help teammates, they care for Rp. That's why you see Barbs overriding good lv 5 Owth! with a crappy lv 3 or lv 1... For Onslaught it's a bit different because everyone loves a good taxibarb

It's obviously different for support Conjurers and Knights whose primary goal is defending their allies and making sure none die.