Quote:
Originally Posted by Valorius
BTW Magnet, removing SOTW takes away a VERY VERY useful 15% speed burst from Hunters- one that is neccesary to outrun barbs on foot. Since so many others want to take away Camo too, a hunter would be utterly unable to escape most of the situations he can now, and would need massive offensive revamping.
In effect, you would have created a 2nd marksman class.
If one does want to make Invis a truly offensive spell then i would suggest leaving cast time unchanged for camo, making it impossible to cast it while under SOTW, reducing mana cost and cooldown, and giving it a huge offensive attack 1st hit bonus like onslaught gives.
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I would be fine with SotW if it lived up to it's description. I'd want the evasion only to apply when moving, and perhaps there would be a second or so of a warm up period when you start moving. That way it would not be as effective being used to tank and attack, and wouldn't allow for the SotW + Camo annoyance. I'd even be fine with it being a Hunter only skill. Alas I haven't thought about it too much, and there are a lot of SotW/Camo suggestions out there.
How can you be moving as fast as the wind while not... moving?