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Old 09-01-2008, 03:12 PM   #76
BlooD
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Quote:
Originally Posted by Katiechan
It is not the Evasion tree that makes Hunters able to always get away, otherwise Marksmen would have the same luck. It is the Hunters passive speed that, even without Evasion tree, allows them to outrun everyone.

All the Evasion tree is used for is avoiding any initial knocks and dizzies and getting a head start.

Many times I see calls for a nerf to the tree, but I guarantee you these situations will not become any lesser if that happens. As long as Low profile, Son of the wind, or any such spell is in the game, the Hunter will still have enough time to use his passive speed to get far ahead of you.
You gotta be kidding me.

3/4 of the rants about archers will be removed only nerfing acrobatic/elude/dodge and not even the effect, only the duration.

If the hunter is able of using low profile, son of the wind or any such spell its because he resisted/evaded all the stuns/dizzies/drains/knocks people throw at him.

The worst thing about archers its they dont even need evasion to kill any class but the use it because everything its 10000 times easier with it. You can play at range vs a barb with his so-called highest speed in the game, you bring him to half hp, you let him hit you while you are using dodge+elude or just sow and bye to the highest speed and bye barb.

Vs any other class its just matter of luck vs the 70% of archers, you know they have SoW, they all have it, most of them dont use his advantages (ambushes for hunter or superior range from marksmans) because with only evasion its fine, they go to range 25 ambush or death sentence and if things turn bad sow.

If anything makes hunter or even archers escape its the highly ridiculous evade/resist rate, we all know tons of ways to kill them but sadly all of them are destroyed by a stupid defense system based on luck.
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