Imo the classes in balance are like so:
#1 Archers - The Marksman is what I would call a finished class, I have no problem with the defense of a marks, because imo all classes will have defense like that someday (hopefully??) The hunter dosen't have defense, it has a completely different type of system related to defense, its a system where it simply makes them hard to reach, hunters have shitty attack, but hopefully hunters can make it through a year now without an update just like warriors. The problem with hunters imo is that atm they are based on more of a hunting style totally, making it impossible for them to play in fort wars. The hunters need changes, but unfortunatly, theres been all the time in the world for that, now its time for NGD to open its doors to the other classes who sit in the dust.
#2 Mages - The conjurer is fine, its been shown via staff mastery there are no problems with attack and defense, imo the only changes a conj need done are getting more exp. Warlocks, its extremely close to warriors, after you take a deeper look at it, the warlock IS underpowered, the evades on oponnents are insane, most of the attacks have a long casting time, and their offense is fueled by areas. A warlock has no defense, unless through the help of an energy barrier, a warlock is usually the 1st dead ranged class in fort wars.
#3 Warriors - I have no comment
Balancing is so messed up in Regnum, theres HUGE differences between a PvP to determine balance between classes, than there is to determine balance in a RvR
Quote:
Originally Posted by BlooD
Also i sugges trying another games, i am from the WoW community (Waiting on Warhammer :P )
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Im not trying to drive away people from Regnum, but this game makes so much stress on a player himself, its because its not a finished game, its changed constantly, people who can't bear with that should have other games or activities to do.