Quote:
Originally Posted by Anpu
Problem is that game didnt have for many years trading system. You could have tons of gold, gold meaning was null, not even some special drops existed. Some superior drops and xym lamina bows. So people used on no economy but selling to merchant.
Later people started to gather drops and trade between themselves, item for item, gold wasnt part of it.
I think people need time to accept trading for gold after many years.
Also, when buying armor from someone, if its low on durability, you need then to count in repair cost too, not only buying price.
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Youre wright..thats what I was afraid also...that when you add the repair cost to the used ones then its not so atractive anymore. So the issue is that NGD should lower the repair cost if they want a working economy with trading players? Probably I will have to do some calculation if the used weapon is still atractive even when repair costs are added.