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Old 10-10-2008, 09:05 PM   #7
Mikan
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Quote:
Originally Posted by gph
About character mobility: First effect I hate it. It just ruins my barbs role. Barbarian used to be needed to catch people or group now it's the end. Moreover horses are unfair against non-horses warriors. For me it's a terrible move, WZ looks like horse races now. Each levelers can afford for horses, when you are a fighter (lvl 50) no more quest no more real income unless lucky with drops.

About forts: I really feel sad for people playing on horus. It's gonna be even harder to capture a fort ... great move.

General opinion is I don't really like the update, the removal of /users command make it feel even weirder than the disappearence of realm chat. Not sure my opinion does matter, but I don't think game is going in the good way.
100% agreed as well..

While horses have somewhat revived fort wars (due to the ability to reach them very quickly, even at the remote forts like Algaros), they have also given rise to very underhanded tactics tnat everyone and their entire family now has the ability to execute, en mass.

Essentially, the horse update makes every class behave like Hunters in believing they can always get away. This is because the penalties for horses are not yet high enough. The movement speed is too high and the knock chance needs to be 100% on any hit. Yesterday I was able to take someone down to half health while he was riding a horse, to make that many hits... yet still he rides happily off into the sunset.

It has also given rise to such tactics as "new age" save camping, where the people come in, kill everyone in save, mount horses while their victims' resurrection timers are counting down (and they cannot possibly chase), ride off into the sunset then come back again a few minutes later. Rinse, repeat.

Another problem is that while horses were designed to keep people together, they are actually having the opposite effect thus far. Some people aren't buying horses (even mages), some are, and the horse users always leave the non-horse-users behind and charge into battle in a mounted fury of death that almost always results in our loss each time. And as mentioned, it takes the role of keeping everyone together away from the Barbarian, even to the point where I might drop Onslaught from my setup.

I really hope that NGD see the negative, potentially gameplay-degrading consequences of horses upon the game and makes them more of a get-to-forts-faster, rather than gank-players-in-drive-by-shootings kind of tool. I think that's what NGD intended, but it just hasn't been working out.

Regards,
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Last edited by Katiechan; 10-10-2008 at 09:20 PM.
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