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Old 10-20-2008, 03:21 PM   #35
Syd_Vicious
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Join Date: Aug 2008
Location: The Desert, The Mountains, The Sky
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I dont have a problem with fort structure that promotes increased warzone play and pointing to the future updates that allow invasions possible it would make sense. Where it does not make sense is that it currently discourages Fort Capture due to the difficulty and the amount of players needed to capture one currently on Horus and the amount of available people we actually have online at one time.

It would have been better to update the forts and implement the invasion system at the same time.

Recently I have seen we have been able to have fun with the forts, but only when our parties reach 10 or more, basically weekends. So for Horus thats what we could call a zerg, even if its not the same amount of players as on Ra. Weekdays mainly suck.

I agree with Smurv on fixing the little things that count prior to implementing long term updates. We still have a lot of quests on the Alsius side where u get the [err_parser_item_###] during a quest briefing so u are like wtf is that supposed to mean. Without the online guides available and friendly players some noobs would be stuck. Also some translation or reconfiguration issues from mirroring Ra (ie. Our beginning Elections Campaigns in Gokstad tell us to go find a girl, when its a Guy - if they keep it the same at least dye his armor pink so he stands out.)

I like the fact that RO posts long term plans, but they need to build better short term bridges and fix their collision detection and known issues prior to patching the servers for their long term goals.
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