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Old 10-31-2008, 03:06 PM   #8
hagaros
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Join Date: Jun 2007
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Changes to old RP system has to be taken. But this direction was wrong. What should really be taken is RP based on players health, if someone is 50% health should give you 50% RPs and so one. Second thing is that unrated unchallenging are able to kill 50lvl. Im 48 lvl warlock and you need 3 unrated/unchallenging to kill me. I cant even defend myself. In that situation who shouldnt get RPs?
RPs for unranked and unchallenging should be 6 and 8 now. With health into counting and party sharing it would give you something like 1-3RP per char.

If you enter WZ and you are low lvl and playing solo be prepared to die. That should be this way. If you dont want dying gather into zergs and grind together or stay away of WZ.

Quote:
Originally Posted by Enitharmon
People apparently take this way too seriously, hopefully that effect will be lessened now that a lvl 50 is unable to "farm" RP's like before.
Its not this way. Main reason is that low lvl zerg is able to kill us easily and we dont get reward for defending ourself.
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