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Originally Posted by Rated_R_Edge
How about the huge number of mobs in the warzone that sit there doing nothing, now thats a waste of space! Theres a lack of mobs inter-realm, but in the warzone its just a ticket to death, you can't train there even if you wanted to, because you either get camped, owned, or just killed in a "normal" casual, 50 on 1 situation. The warzone is for war, not to fight mobs, the mobs there only make problem, because area spells agro them, and most of them are agro anyway, no one kills them! They are a waste of space. You die because you tried to train in the warzone because there were no mobs inter-realm... well sorry but I don't care anymore, even if NGD makes it look that way that the warzone is to grind aswell, its not like that in my view, especially with these insane times of major hordes. War is war, not my fault that its "so hard" to move the move from one spot to another.
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I don't agree with you at all.
Did you play the game at the time when you could only grind inside the walls up to level 36?
In my opinion, redoing the mob spawn-points was about the worst thing done ever in Regnum's history.
I think NGD took the worst path ever.
They made it safe to level by moving mobs inside the walls, and then added fatigue and reduced XP.
Ok, I know these two have zero connection, but what I want to say is that instead they should have kept it as it was.
More XP/mob, and only in warzone.
The high XP would compensate for the risks you took while grinding, and mobs only in warzone would ensure that more people came and helped in wars = better wars, make it funnier for hunting parties as they would get bigger challenges = more fun for them, and train the newcomers in battle.
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There is no PvP, no matter what you say, the game is built upon the basis of RvR balanced skills. There is no other side to Regnum, imo hardly anyone enjoys RvR nonstop besides the gamerz. It needs something else to attract different types of people, we clearly all don't like the same things. But im still saying if there was a land expansion, for PvP only, where there would be rules, Regnum has no rules, no boundraries, thats why when you die its usually very painfully, or when you win it was too easy, can't anyone else see that?
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For me, everything that you seems to dislike in your post is what I value the most in the game.
Why play Regnum with restrictions when you could aswell play WoW on private servers, with restrictions. Because that's one of the reasons I always disliked WoW: restrictions.