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Originally Posted by Znurre
I don't agree with you at all.
Did you play the game at the time when you could only grind inside the walls up to level 36?
In my opinion, redoing the mob spawn-points was about the worst thing done ever in Regnum's history.
I think NGD took the worst path ever.
They made it safe to level by moving mobs inside the walls, and then added fatigue and reduced XP.
Ok, I know these two have zero connection, but what I want to say is that instead they should have kept it as it was.
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Don't understand what your getting at here, isn't that exactly what I said? Before they shifted mobs there were great mobs in the warzone, around Samal we had Tol Tal Slaves, with gems and loot that made you want to collect them, now we have some lvl 23 Igneos and Coral Snakes that last I killed dropped about 6 gold. Whooptedo
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For me, everything that you seems to dislike in your post is what I value the most in the game.
Why play Regnum with restrictions when you could aswell play WoW on private servers, with restrictions. Because that's one of the reasons I always disliked WoW: restrictions.
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Well sorry Znurre, but I even said and you quoted it there that we all have different views, personally I got tired of dying in situations where I have no chance, im talking about these huge numbers of people destroying targets, its apparently become so casual now that I don't know if anyone minds it, but me? I don't like dying instantly with no chance whatsoever everytime I log on, moreover I don't like that if I want to survive
I have to play like everyone else, and have the same setup as everyone else to own and survive.
The thing that is lacking at the moment is skills and variety, there is no room for creating new trends and new playing styles, and thats why most people have the same view, well I try to be different, in my experience its crucial, you need to understand all sides of something.
When it comes to the case of restrictions, I think everything needs a limit, before it crosses a line of pure insanity, being overnumbered is one of the most nervewrecking things, and theres nothing a realm bonus will do about that, if NGD would want to give a extra positive bonus to a realm with less players, then I suggest to them not to give it to the realm, but to give it to the players themselves. After all, what does extra exp and gold have to do with a game supposedly based on war? It just makes the realm grow faster, but it dosen't do
anything for the players who have to wait through it.