Since this has become an official "state of the game" trend thread, there is one question I would like to ask:
Have repairs become a drag on player activity?
I wonder if repairs become an "excuse" for people to avoid the activities they might not like as much as others. For example: do I really want to help kill the dragon if I have to pay 50k gp or use a repair hammer? Or: do I really want to wreck my weapon on a fort door when there is just guards inside?
Maybe NGD could move to time-based repairs. I have played online games where you have to eat every so often, or die; so repairs on a ticker would not be unusual.
If repairs were time-based, and people didn't have to worry about the state of their equipment, they might take a chance and try more activities.
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