View Single Post
Old 12-01-2008, 04:18 PM   #49
_dracus_
Count
 
_dracus_'s Avatar
 
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
_dracus_ is on a distinguished road
Default

Quote:
Originally Posted by Gideon_Slack
Since this has become an official "state of the game" trend thread, there is one question I would like to ask:

Have repairs become a drag on player activity?

I wonder if repairs become an "excuse" for people to avoid the activities they might not like as much as others. For example: do I really want to help kill the dragon if I have to pay 50k gp or use a repair hammer? Or: do I really want to wreck my weapon on a fort door when there is just guards inside?

Maybe NGD could move to time-based repairs. I have played online games where you have to eat every so often, or die; so repairs on a ticker would not be unusual.

If repairs were time-based, and people didn't have to worry about the state of their equipment, they might take a chance and try more activities.

Maybe NGD could remove durability and repair system. Who really wants to grind to pay for repair and arrows ? Playing my hunter for a day cost me hell of money if I participate to a lot of actions.
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
_dracus_ no ha iniciado sesión   Reply With Quote
 
Loading...