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Originally Posted by makarios68
1. archers are not the gods they once were - it has become much harder to play one now. For too long i think the other classes have suffered at the hands of archers who get away with too much.
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word!
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2. realm invasion offers a new and exciting perspective on the game, and will provide adventure and renewed interest in the game for the experienced players who perhaps might have been finding the game somewhat stale.
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I have found it stale because of imbalance, I like fighting, wars are the kick!
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3. Agro mobs, welcome back. Mobs shouldn't be idle, as they were before. Even better - they now have skills (along with guards) - this adds an exciting edge to the game.The mob bosses are cool too.
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I really think mobs idling was nice somehow as they didn't intefer with my fights and gave me necro, however I got killed by one today while fighting the enemy and didn't get necro that's good
however mob powers, I don't like em' it makes levelling harder but the xp didn't increase so levelling got yet another nerf which I'm not too exited about, imo this will hurt warriors more than ranged classes
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4. The loot and treasure system is another exciting twist to the regnum world.
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I agree
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5. The improved/fixed skills are no doubt a welcome addition for many.
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I can't wait to see how they all work out
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1. Simple question: what happened to the 'middle way' with archers? Ok most agreed they needed a nerf, but to go from one extreme to the other doesn't make any sense. Archers evaded too much before the update, but now they evade nothing. Something in between should have come from the update, not a one extreme from the other change. In short, the evasion tree is broken. Spell elude, car reflex and dodge are utterly useless (in tests i evaded more without them!) So what we have is a reduced duration of spells that don't work.
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I think archers need a middleway too, not evasion but some other kind of defense be it resistance to debuffs or cc's
I think the same with knights, I don't think they should block, the effect/time from debuffs and damage should be reduced instead if they invest points into their trees so they won't become heavy tankers and still do the damage they do now.
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2. Invasion: i warned about this and tonight is only the beginning of the proof.
In the 5 hours i played tonight both the alsius forts were almost continually taken by enemies (along with prolonged capture of our castle and large hunting parties swarming all over alsius - not to mention our realm was captured). In the 5 hours i played how many times did alsius capture herb or samal? Answer: not once! We were constantly on the back foot, fighting and dying over and over against many times our number. NGD needs to keep a close eye on the number of times each realm takes the other's forts/castle/inner realm and the duration of captures. This is all that is needed for proof of how imbalanced things are.
Another thing that needs to be mentioned - Syrtis and Ignis on Ra tonight were on several occasions colluding with each other to take alsius forts and castle. There is no question about this - it was happening! Why the 2 largest realms would gang up on the smallest fills me with dismay.
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on horus ignis invades the other realms while they sleep -.-
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3. I like the agro ob system - only complaint - more loot! So far I've had only small amounts of gold from mobs that take a lot to kill.
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more loot AND xp, they got stronger so I think the reward should be better too
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4. New treasure system: in 5 hours tonight i found one lot of magnamite and no treaure box. Is it supposed to be this rare? Doesn't really matter if it is, i just hope the there are good items to be had. If there are then i agree with the rareness.
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I seem to find them a lot near borders between areas, specially beaches
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5.. OK skills - i'll speak for hunters: if evasion is gone forever, give us something to compensate. Even i (who called for fewer evades) didnt anticipate going from what we had to nothing. Hunters need a dmg/attack tree of their own, because as they are now they are weak in attack and have poor defense.
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not only hunters, now warlocks have 1½ useless spells for their level 19 trees (I say ½ because mod is now only useful at level 5 being made a chance spell)
However summon lightning is still not worth it and this is supposed to be 1.0? Imo 1.0 means a finished game, then patches comes
edit: I forgot something else which is bad with the update, ECONOMY has not been fixed in game, items are still dead expensive and the income is low, plus repairs and fort captures this is a lot