I'd like to add, from a hunter point of view:
- Although i'm glad about the reduced effectiveness of the evasion tree (and the resulting quieting down of archers), hunters have been nerfed too much. This is evident in the distinct lack of enemy solo hunters in Alsius lately. I can now often patrol Alsius from meni bridge to pp2 without scanning a single hunter. Hunters have gone REALLY quiet, and altho we all 'hate' them i don't think this is good for the game - we need someone to hate!
- I strongly think that dmg reduction buffs for archers and warriors alike should be put back to a duration/cooldown parity. The only exception to this rule should be the marks buff Strategic Position, as this overpowers them when its duration/cooldown are the same.
- I believe that hunters should be given something to compensate for their loss of evasion, but not something that makes them as 'indestructable' as before.
- Several players i know whose main char is hunter (including members of my own clan) are quitting hunter because of the changes. They say the class is ruined. Altho i think this is overstaing the case, i think its fair to say that their effectiveness is not what it should be. I think many hunters now feel forced to fight at forts, because they feel they are too vulnerable in their true function: hunting. This is because most classes totally own them now.
- Mobs = crazy evade/resist rates. NGD please sort this out and soon!
- Realm imbalance: this needs sorting too. Alsius are too often on the back foot, defending their castle and forts for huge periods of time. They usually deal with this pressure admirably - i have been really impressed with their efforts of late. But hey, it would be nice to be attacking enemy castles and forts as often as we defend our own!
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