I feel that I should add to this thread, because I was one of the loudest complainers before the update. Last summer, I felt the game was no longer fun because of lack of balance between classes, high evades, stagnation due to lack of any purpose to taking forts, and utter uselessness of castles.
However, I have to say that NGD had done a fantastic job with this update, in so many ways.
Class balance is again restored. Hunters are no longer the tanks they were never meant to be, and knights are again the ones leading the charges, as it should be. It seems all classes have been nerfed to some extend, but I believe they were done logically. I have a conjurer, warlock and marksman, and I do not have any complaints about how they were nerfed. They are all fun to play, each has something useful to add to the group, and each has its weaknesses as well.
What attracted me to Regnum in the first place was the way that a team can work together, and how a team of mixed classes is stronger than the sum of its parts. I think that was lost months ago, but is again restored, with improvements.
Previous to this update, when a lower level character casts a spell on a higher level character, it was evaded/resisted almost every time, even with a difference of only 2 or 3 levels. Now, level 30-something characters have a chance to be of some use in the warzone, because spell evades/resists are lowered. This is a huge improvement for those with less than level 50 charters.
The concept of invasion has breathed new life into the game. Now, castles are critically important, and people are encouraged to fight hard to regain them. Fort battles are a constant thing now, keeping the game interesting.
Fort and castle guards are much stronger, which is great. I used to capture forts and castles by myself with just my support conjurer because guards were so stupid and weak, but no longer. The ability to upgrade a fort or castle is a great idea, and rewards for capturing help to keep people able to play without the need to grind to pay for worn armor.
On the negative side, I've noticed mobs have much higher evasion, even Easy and Very Easy ones. This, in addition to the fatigue system, makes it difficult for people leveling.
When I felt the game fell apart last spring/summer, I stopped buying Ximerin, because I didn't feel the game was worth supporting anymore. Now, I'm happy to say that I again purchased Ximerin, and will continue to do so as long as the game stays fun, and continues to improve.
Good job, NGD!
-Mehgan
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