Quote:
Originally Posted by save_the_trees
2) as some people already stated before: lots of useless spells. I tried the new protection dome lately and it is a joke, I resisted about 15%... . Imo the spell was fine as it was. It was powerful but the -movement speed is actually very dangerous if melee classes are close and the spell is necessary to compete against areas at fort doors (even with the nerfs to most areas, I see a big advantage for the fort defending party now).
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I agree that protection dome isn't as effective as before given the movement speed penalty. It doesn't offer the same protection it used to against area spells. I would prefer if it were changed into a damage reduction or a spell duration reduction spell (depending on the level) than it is now (essentially still a luck spell).
The overall balance is now better than what it used to be and the game has become interesting again with the addition of invasions.