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Old 02-03-2009, 06:18 AM   #49
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Quote:
Originally Posted by Miraculix
Hm, from my experience so far, items are traded for items. No-one trades items for gold, except for magnanite. Magnanite has re-distributed much more gold than lucky boxes have, in my own personal experience. So if this was really the purpose of lucky boxes, I don't think they fulfil it.
I agree with Mira. With the current system of Player trading, magnanite is the easiest to sell.

Example "Global: I have Magnanite 1 for 20k."
ANY player is capable of purchasing Magna, and the market for it is profitable

But if I had a lucky box item (which I do), it becomes more cumbersome to sell it.

Example "Global: Sell/Trade Staff of ArseKicking (50) +20 Hit, +5 Intel, 50-150 Ice Damge, blah blah blah. PM me"
Notice it takes more effort to explain what your are selling, and you are only limited to a market of A)Mages B)Probably a subclass C)Any interested in lvl 50 items. While this announcement is made, the trader now has to wait for a response.

I've done ALOT of trading, and it is time consuming as it is (add the fact I have to use google for translations, you get the idea...)

So... Lucky Boxes = Improved Trading Economy? I'd be happier buying a "Sellers License" with a system of posting and alerting. THEN I'd be happy trading my lucky box items. This is a promising example of how trading should be done, many have seen it already, RoTrader
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