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Originally Posted by Mikan
You don't need passive speed? Why even bother playing a Hunter then?
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Mhh too lazy to level a marks, and being able to place the repshot perfectly is quite funny
Quote:
Originally Posted by Mikan
It does work and doubles natural resistance, it is just not absolute anymore so enemy spell focus and Concentration can pass through it, so some enemies make it fail (like Marksmen).
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I know that it works, at least theoretical. But I've never seen any difference...
Quote:
Originally Posted by Mikan
So that you can keep it on you the entire fight with warriors and short-range archers. Also, when it's time to make an escape, just walk past a dead or alive enemy and... zooom.
Escapist can also be used to find invisible opponents.
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It does all of that perfectly at lvl 1. It lasts 10 sec longer at lvl 2, yeah... It's not that important. (For me)
Quote:
Originally Posted by Mikan
And far less range. With such a configuration you will only be fighting at range 10-12.5 at most, which is barely more than Spiritual blow, which quite frankly isn't worth the added attack speed, especially since fast weapons (and Rapid shot) mess up piggyback timing. It's not just about making a big base hit, but following it up with a spell to do more damage in one animation, while also being careful with your mana usage to make maximum damage or evasion with it before it runs out that makes the real difference. And Hunters don't have the same protections they had in the past, you must be more careful now. With my setup I can play either at range 20 (or less) or safely at range 39 while healing... it's your decision.
Regards.
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It depends on how youre playing. range 20 is almost useless for me, the important thing is that I can hit those inside the fort. Range 20, ok it's far more than my 7.5, but I can't use it. Either I'm close to the enemies, than I can use range 7.5 or I'm far away and I
have to use 30+ (39).
Another point is that you can't use dual shot with the long bow... => 7 sec cooldown before I can use the next spell. And i prefer to fight at close-range
Quote:
Originally Posted by Mikan
The way you play, you would likely exhaust your mana quite quickly without paying attention to how much you need to make an escape. This one I learned from DM himself, to watch your mana supply, and use it carefully. Think about each attack, and each move, and that's where the Hunter's true power will show through. The Hunter is a chessmaster, not a brawler.
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Mana doesn't matter while 2+ manacoms are near you, and without any mc near to me I wouldn't waste my mana like that.