Quote:
Originally Posted by Yawney
If you set your pet to follow mode and let it attack only when it's useful, ie don't let your pet run to the gate. Like that you can "save" the pet for charging barbs to provide a little more distraction.
It's neither the perfect solution nor will give you a lot of rps, but I thikn the pet is more useful like that.
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Using your pet as a "distraction in a fort war is not really that useful. Is basically useless to try and use a pet in war because of the points i mentioned below.
Pets need more useful abilities, like using unique powers like they do when they are a regular mob, probably have more defense, etc.
Problems with pets in war or in general are:
1) They die in 2-3 hits (Least in wars)
2) Pets have no powers (but have powers if they are a regular mob)
3) Their defense against lower lvl players is a joke.
Basically we are not build for fort wars, and if ngd are planning to make us more useful in war they can start by adding skills that can actually award us RP's (Even if RP dont mean anything to some or all players) we need skills that will motivate hunters to go to war if we wanted to.