Try playing a warrior. We have very few truly useful skills. We have to spend a lot of points in a lot of different trees to really be effective. I usually an only able to max 2 trees and split the rest to really be effective (much harder on a barb than a knight). In PvP (im a fort guy so i dont get a lot of PvP action) we spend a lot of time on our back, or stun, or dizzy, and unable to do a whole lot, you have a high evade and range on your side.
I don't really have much of an opinion on this one way or the other, but you have posted something about this in like 6 different threads, So i figure i can complain too. To be fair, ive never even tried an archer, though ive killed my fair share of them and faced enough in battle to be reasonably qualified to comment on their abilities. After the last (1.06) update all i heard was archers bitch and bitch about their 2 spells that had nerfed cooldowns. Warriors lost an entire tree and then some. 1 spell now has 2 second longer cooldown, big deal, with the complete nerf of ons, is it really relevant? No one will be able to get close enough anyways in PvP, which is what hunters specialize in isnt it? If they do get you close enough to death you can just Low Pro and run away (and with the sanctuary nerf, i really hope that low pro acquires a casting time as well as its goddamn annoying to get you within one hit of death just to have you use that spell to escape with 0 chance of stopping it).
That said, I would really love to see hunters have a skill set that allowed for fort fights, other than assassinating mages and gathering intel (though i do appreciate those functions). I have said for a very long time, that for an RvR game, hunters do not belong with the skillset that they have; they are forced into the role of grind-killers and assassins. I dont know how to correct this...maybe some evade auras (maybe a minor boost to miss chance...all based upun manipulating the environment around them...whatever) or trap setting abilities. Knights have auras, conju have auras, why is the only 'defensive' class to not have auras the hunters? Hell, even barbs can buff people, and marks have DS; the hunter stands alone in so many aspects and its pushed outside of the RvR aspect of the game.
Edit: As for your DPS on lock vs hunter. Locks exist to deal damage, comparing DPS on a hunter to a lock is like comparing DPS on a knight to a barb, it has no bearing at all. Locks have no speed, no spells to go invuln, fairly limited range in comparison with other ranged classes (most spells are range 25 or less, terror being staff range and meteor being 30 are all i can think of off the top of my head, maybe SK is 30), hunters can confuse, which means no energy barrier, no arcane devotion, no energy borrow (i think), no ambitious sacrifice. Once we get hit with confuse, if barrier is gone its a close game, especially with a pet beating on us, 25 0r 30 seconds is a LONG time to not be able to cast our very limited defensive buffs, and spells at full cast time means we die very fast since we spend so much time knocked, and with that a chance to disrupt the spells that we do try to cast (most with 2sec or longer cast time). And you damage estimates on lock spells, are very very high, and not at all close to what they actually do in real combat situations. 1200 lightning 1k golem fist, try 500-700 each.
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight
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