Quote:
Originally Posted by ArchmagusArcana
Edit: As for your DPS on lock vs hunter. Locks exist to deal damage, comparing DPS on a hunter to a lock is like comparing DPS on a knight to a barb, it has no bearing at all. Locks have no speed, no spells to go invuln, fairly limited range in comparison with other ranged classes (most spells are range 25 or less, terror being staff range and meteor being 30 are all i can think of off the top of my head, maybe SK is 30), hunters can confuse, which means no energy barrier, no arcane devotion, no energy borrow (i think), no ambitious sacrifice. Once we get hit with confuse, if barrier is gone its a close game, especially with a pet beating on us, 25 0r 30 seconds is a LONG time to not be able to cast our very limited defensive buffs, and spells at full cast time means we die very fast since we spend so much time knocked, and with that a chance to disrupt the spells that we do try to cast (most with 2sec or longer cast time). And you damage estimates on lock spells, are very very high, and not at all close to what they actually do in real combat situations. 1200 lightning 1k golem fist, try 500-700 each.
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My point exactly before... they cannot judge our skill to other classes.....
You spoke of the skill confuse. The skil confuse is the main source of the hunters overpowered rant. It is the pet + confuse hunter that should be getting the bad rap (most of them only use dual shot lvl 3 or less).
Also in real combat situations I do alot less damage...
try 56 - 120 for normal attack
try 80 - 315 for dual shot....
The situation you speak of is rare or non existant in RVR fort wars.
What you speak of is true mainly for pvp situations.
I may start using pets and confuse to hunt people to prove my point.....
As it is.. people can escape me when I set my ambush attacks..
(I DO NOT USE CONFUSE BECAUSE I FEEL IT IS OVERPOWERED)
Also I wonder if NGD will lower the casting time of repetiton shot since the new strafe ability will allow everyone to get out of the way of our 3 seconds casting time.