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Old 08-31-2009, 03:06 PM   #1
Wodin
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Location: Porto / Portugal
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Quote:
Originally Posted by Umaril View Post
On Horus when Alsius trys to take back trele they tend to spawn from the gate rather than the save.
Most of the players in Alsius are saved in aggers, so it is easier to spawn at gate, insted of going to save and then come back to war!

Quote:
Originally Posted by _dracus_ View Post
Well I can't see why Alsius is complaining about trelle. If everyones defend it, it's one of the easiest fort to recapture for Alsius (near the gate and close to the save). I agree that Algaros save isn't so far, but in the otherway Trelle's save is really close to Algaros...
It could have a save inside trelle that it's still very dificult if we try to fight outnumbered in a 5:1 diference

Quote:
Originally Posted by _dracus_ View Post
...
Once again the problem doesn't come from the players, but from the design.
I have to agree on that... once again alsius is losing! I'm sure that the original ideia was to make each realm unique in every way, but on the other hand, its very hard to make them all equal in distances and positions. If you take a close look at the map, Alsius is the most vulnerable realm to invasions. Our castle and aggers is close to ignis, and our teleport to castle is next to trelle, that is also very close to syrtis! At this point, Alsius have better chances at ignis, because they have map well balanced like ours! If Alsius wanna try Eferias, we must run Aggers -> Herb -> Castle, Aggers -> Herb -> Gate -> Teleport -> Castle... and if we wanna change, we have Trelle -> Algaros -> Gate -> Teleport -> Castle.

Maybe someday, this will be take in mind to change! I said this before, and i say again, syrtis warzone should be exactly the oposite of what it is now!



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Last edited by woden; 08-31-2009 at 03:17 PM.
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