Quote:
Originally Posted by MalaTempora
but my hope is that solid char will be implemented in the future!
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apart from the rest of your interesting post which I am not quite healthy enough to give you some not stupid answer, this part made me wonder a bit.
There are games like Single Player ones (let's say, Fallout3) and MMO ones (like Darkfall) where this solid player thing is essential, mostly because combat is real-time - you attack and block with your own decisions and the result of battle depends on your skill. In games like that collision detection is quite important for every hit.
In games that use mostly autoattack and just buttoned skills like Regnum, World of Warcraft and other similar ones, this isn't needed. It would be a "luxury", since it's not essential in the game's design. And that luxury could really drain down performance, and increase the lag - believe me, not "a bit".
It's a not a huge corporation which can supply us with great quality servers like Darkfall does.
Also that "luxury" can be exploited like it was in Age of Conan I think (remember kicking players from bridges?) or Oblivion (yes the best way to kill all the Imperial guards is to push them off the edge...)