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General discussion Topics related to various aspects of Champions of Regnum |
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#1 | ||
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: France
Posts: 1,416
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Hello NDG,
I take the liberty of stealing DemonMonger's topic from a few days ago to start my own rant on the new patch. Actually I'm not angry so I'm gonna say things in a neutral fashion; I don't want to show disrespect or anything, I'm just pointing things as they come to me and those are my thoughts. A few weeks ago, you rolled a patch which broke the game totally and led to a series of events which totally prevented us from playing for an evening (then the server had hardware problems, which I guess were unrelated). The problem then, in my mind and as an observer of the IT/CS industry, is that you lacked quality assurance and that since you don't have enough employees to test the game thorough on experimental, and not enough players interested in doing so, you decided to "test" it live on the production server. Things unfolded and the game was back on the right track after a few days without being reachable, but that's not a big deal. Or it wouldn't be if the game wasn't still in beta. In the last thread having this name, niclam replied: Quote:
OK you are a few developers, I know and you're doing a marvelous job so far *but* why do you RUSH to roll the server updates? At first you told us it was because players wouldn't test on experimental; but this time we did and you mostly didn't take notice. Ok you might have your own mind on things, especially regarding balance... But when it comes to gameplay changes, shouldn't you listen first since the goal is to offer the most comfortable game to your users? Well, maybe I'm wrong but that's what I think your goal should be. In a lot of threads, I think, we told how bad the AI was; we told how the event log thingy was still bugged; that a lot of players need to see those messages: Code:
{{CBDC043}}You successfully cast $power_display_name on yourself {{CBDC043}}The target resists $power_display_name successfully {{CBDC043}}You resist $power_display_name successfully .... SM_POWER_YOU_HAVE_LAUNCHED_WITH_SUCCESS SM_POWER_YOU_SUCCESSFULLY_CAST_ON_X SM_POWER_X_SUCCESSFULLY_CAST_ON_YOU http://www.regnumonline.com.ar/forum...ad.php?t=13942) where they used to appear before... Do we have to change the lua scripts by ourselves, decompiling them? Is it even allowed? I don't think we should do anything but change game options, but you just made the game unplayable for a category of players; it's not about "getting used to the new system" (a reply I'm sure I will have a lot of times) .. this is *ANTI-ERGONOMIC*. I shouldn't have to get used to it: I play in high-resolution and eye movement matters, I have to care first about my position if barbs rush me, I can't have an eye on the event log. But really this thread isn't about this particular problem; I don't want to give the impression that I'm a spoiled child ![]() Still, about that particular feature which is a total requisite for me, I got this reply from MegriM: Quote:
What I'm criticizing is that you roll up patches too fast without doing proper testing, you end up breaking the game for a lot of players and then you fix things. This is not the proper development cycle, it feels amateurish and that's what I expect from a game in beta. Now NDG apologists will surely tell me that it's a free game so I don't have a right to complain; this argument would be valid if I hadn't payed NDG 60Euros for 4 monthes of playing, that is 15 Euros /month which is the cost of a full-featured, stable and professional MMORPG. Now don't get me wrong, if I play Regnum it's obviously because I enjoy it and I think a part of the game is very good ; I also support the game as a native Linux videogame. But I feel something with the development process is very wrong. I also feel the English community is ignored (why couldn't we apply for the Balance team if we didn't speak spanish?), when we complain loudly we get a reply, sure, but compare MegriM's answers in the Spanish development boards with the English ones. It's celebration day when we get replies. I think you got my point: the last patch came too soon. It wasn't ready. I tested it in War test (invited by Surak in an announcement) two days ago, made a comment about it, and I wasn't expecting it to be rolled before one or two weeks because to me there are obviously things which prevent to be efficient like before regarding RvR/PvP. The new AI is completely broken even if there were thoughts put to it and I'm sure it will mean a lot of new players giving up on the game very early because they will be bored even more with grinding. I was planning on raising new characters but of course this is not possible with the current AI, try playing a warrior with a party; you have to chase the mob permanently... Yes, I know warriors will be able to hit while moving at some point (supposedly), but in this case the dependency says: roll the new AI *after* the warrior improvements. I want to finish on a good note, NDG is certainly doing a mostly good job but if the game isn't beta anymore, then however good their job is they mess up too often. In the last long list of replies I will get, I'm sure I will have the "if you're not happy leave the game": well no need because I am leaving the game until the gameplay is at least *as good* as before; don't get me wrong, I love the new events log, but if it means losing the rest it will just be useless. The game became for me a test for endurance and performance, a bit like a (lousy) chess player. I don't know how well I fared but my primary tool was the display of spell casts I have been asking for; without this tool I know I will do no good anyway, it's like losing the sense of touch in of my Regnum avatar. My only wish is that NDG gets my message and try to listen more to user-input from the English community too. I also wish the game gets better and that at some point the minimal features I need to play will be back; then I will be back too. Till then, I wish farewell to Ignis and happy killing of all the heretics in Syrtis and Alsius (and some of them are truly great heretics, I really enjoyed fighting/playing against/with you). So long and thanks for all the fish Elrik (there you have it Refe ![]() |
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#2 |
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Posts: 1,145
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The problem for me is the same as always... Money.
I am not saying they like to do money with a unfinished and bugged game but i think ngd arrived at a situation where they or launch the game and make it a unfinished project but with money to support it or they have to throw all to the thrash and forget about it. They are so few people and the donation system and the agreement with gamigo made thing go more fast than before with all the things that comes with it (unfinished things, lot of bugs, lot of people new to a very limited server....) but trust me the things are going way better than it was before. Now more changes are implemented in a relative short time (2-3 weeks and u have a lot of changes). Well i think they didn,t like to launch it so fast and unfinished but it was the only option available to continue with his project. |
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#3 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: France
Posts: 1,416
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#4 |
Baron
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Location: United States
Posts: 947
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Wow, Elrik that changes things a lot.
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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#5 | |
Legend
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 1,636
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We are 8 people developing a MMORPG, wait, did I say developing only? No, we are also the live team (which usually is another team altogether taking care of support, maintenance, half-sleeping while watching the server, etc). It was either a rocky road for all of us, or no road at all. We have confidence that as the game grows and when the money makes it possible, these inconveniences will be a thing of the past. I really feel that saying "sorry for that" makes no sense, it's not like we break things on purpose just for the sake of it. Anyways, as I tell everyone, sometimes the best thing to do is stop playing for a while and come back after a couple of months to see the game progress. Regards
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niclam |
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#6 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: Germany
Posts: 1,655
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Its true that the new log is almost of no use in a fight.
Its waaaaaaaaaaaaaaaaaaaaaaaaay to slow. horrible. The old onscreen messages should come back, additionally to the new log. Its really inconvinient to play right now. In a serious fight you have to instantly see what was resisted and what wasnt. The old system did give you the info immediately, now you get the info when you cast the followup spell already. It feels like fighting blind. Otherwise i think you are overreacting a bit ![]() Oh, and i did post about the lack of proper testing and QA a while ago. I cant believe that those messed up rollouts still happen. EACH TIME ![]() |
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#7 | |
Master
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Location: USA
Posts: 338
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#8 |
Baron
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Location: United States
Posts: 947
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I also agree that the log is slower than my grandmother getting out of the shower. As a hunter it is going to be really hard for me to know what is going on, but maybe I can get lucky.
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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#9 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: England
Posts: 1,300
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I think most people would prefer to keep the game as it is, until the updates have been tested thoroughly and work properly, even if this takes time.
What's the rush? - The game is great as it is - there are enough addicts to testify to that, me included. |
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#10 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: France
Posts: 1,416
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I'm not asking for anything, just giving you an advice you are free to take: - freeze (= no new feature, only bug fixes) experimental at least 2 weeks and tell us when you do so - ask for players on live everyday at the same time, so that there are enough people to test... If no players show up, offer something for NEW bug reports (e.g, a repair hammer or teleport scrolls which are the less valuable premium items) - bring back a way to report bugs in game, or make sure bugs reported in forum end up in your bug tracker - make sure to fix all critical bugs/loss features before rolling the update to the production server. I understand it's a lot of work in both case, but currently you have to stay and fix tons of bugs after rolling updates because it's done in a rush. I'm just saying, when it's working right (e.g, before the last update), we can play and you can wait to roll updates... I was among those who asked for the events log when I started playing 4 months ago, so I'm happy it's here but as Twix said it feels like we are fighting blind right now. When we report bugs/missing important features, I would just hope you delay the update. Or is it that important to be updating? In my mind, the most important is that everything goes well when you do roll the update; if it means waiting 2 weeks to have an update free (or mostly free) of nasty consequences, I think you should go for it. As I said as a starter I'm not angry at all, but obviously that was something on my mind for some time because I was seeing updates breaking everything each time and I wanted to say it. I'm only hoping for the better. I also wanted to point out the low-level of communication compared to the Spanish-speaking community (especially regarding balance) which makes me think it's there only for the "placebo effect", but well that's secondary. And I'm leaving the game not to take some time off, but really because it's like playing street fighter with a broken joystick right now. I'll be back when it's fixed (or if it gets fixed, but I don't know if those messages will ever be back since I can't get a definitive answer about that...). |
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