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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Pledge
Join Date: Nov 2007
Location: Alsius - Imperia Castle
Posts: 19
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I suggest to make the area near the altar in wz safe from any form of physical and magical attacks, melee and ranged. A lot of players are complaining about being killed by enemy campers who kill them when they respawn at save. A lot of players who need to get away from the game for a minute or two end up being killed when they come back as well.
I believe, that if a small patch of land near the save points, say 10x10 meters was safe from any form of attack it would not allow altar campers to get unfair rp. Some players can be killed twice or more times by the same camper, simply because they are bound to that altar and they can not respawn anywhere else. A person who needs to go away from keyboard for a minute or two will know that his character is safe and etc. At the same time the player who is standing in the safe zone must be unable to attack and cast offensive spells as well. This will prevent players from abusing the safe zone. |
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#2 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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This suggestion has been suggested countless times before and the short answer has always been there should be no safe zone in the warzone. If you want to avoid getting killed it's best to lvl inside the inner realm as you can now do that all the way to lvl 50 now.
I still think the best solution is to make res-dizzy infinite and only cancels when you move or cast something as Magnet had suggested. |
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#3 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Posts: 1,544
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I believe NGD said once that alters are not meant to be a sanctuary.
We have 120secs of dizzyness to call back-up or to get to a fort or get away from enemies. |
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#4 |
Master
![]() ![]() ![]() Join Date: Aug 2007
Posts: 321
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Not to mention the fact that this would mean -
You find someone a km away from the altar. They cast an invinc spell, start running You chase them, keep knocking them down in health, spells like ambush manage not to work (curse lady luck) They make it to the save. You lose your kill. UNFAIR. Here's an idea. When you have res dizzy, use it to go somewhere else. If that really, honestly doesn't work for you, log out until they're gone. Even better, why don't you organise some people to kill the save campers. In syrtis, we may suck at removing gate campers, but one thing we never do is let people hang around at our save for hours on end. I don't approve of save camping and I try to discourage it in others. But there is no way to remove it without making things even more unfair. Suck it up. |
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#5 |
Master
![]() ![]() ![]() Join Date: Oct 2007
Location: baltimore MD. United States
Posts: 369
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yea a war zone is just that a WAR ZONE
even in real life war there is a code of ethics to be followed, butt it is still a war zone even thou most will respect the code others will not that is the nature of war
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![]() Kritipz ![]() ![]() UTGHAR Warlock lvl 44 NORDO LVL5 ARCHER= SUPER NOOB |
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#6 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2006
Location: Germany
Posts: 1,655
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what a nonsense.
1. The save is a spawnpoint not a sanctuary. this has been discussed countless times. There is no need to open yet another thread about it. 2. post suggestions in the damn suggestions forum 3. you practically have infinite dizziness already, you can even move with it all this brainless whining causes the dev to implement stuff thats more harmful than helpful, like they did with the login dizziness |
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#7 |
Apprentice
![]() Join Date: Jul 2007
Location: Florida USA
Posts: 51
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It's the freaking war zone .............. so just don't rez right away ....... why do we keep talking about this situation, it's beating a dead horse. The war zone is just that ........... it's WAR .... so kill or be killed , if you want not to be killed, get out of the war zone .... pretty simple
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thanks "Jedi-x" Hunter Lvl 50 |
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#8 |
Banned
![]() Join Date: May 2007
Location: Belgrade!!!
Posts: 1,807
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bad suggestion i agree with twix
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#9 |
Marquis
![]() Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Yes the saves are called saves because they save your life, that's all. It don't save you from an attack and it shouldn't do that.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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#10 |
Baron
![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Australia
Posts: 699
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not gonna happen its been suggested but it would just be stupid. im guessing the reason you want this is because you were killed when you were afk at the save right? the simpliest thing to do dont be afk in the wz go to the char screen or something. besides the people would have to go out of the safe zone sometime if it was me i'd just wait there until you finally gave up and tried to make a run for it prob isnt solved. besides people would just run to the save all the time (safe) it would just take the fun outta hunting
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Brad - after a year of not playing I have no idea how to play my character, no clue what's going on and have to ask questions every few minutes.... I am the born again noob. |
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