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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Master
![]() ![]() ![]() Join Date: Jul 2007
Location: Leeds, United Kingdom
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Does anyone know how the resistances end up working?
Do they average out, do you get the worst of all, the best of all. When your hit does it actually work out which body part was hit and use the appropriate resistances to that location? If anybody could shed any light on this I'd be very grateful.
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Trix "Wraith Brigand" of The Company of Ghosts Drunk harlot and master duelist... |
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#2 |
Banned
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Posts: 1,994
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I would love to know this too.
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#3 |
Count
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Location: France
Posts: 1,416
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As far as I know:
http://www.regnumonline.com.ar/forum...ad.php?t=11966
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#4 |
Master
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Location: Leeds, United Kingdom
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That was interesting to read, but *unless I missed something* it didn't explain the effects of mixing different resistances, and how they are either averaged, or superceed or cancel out each other.
Still, thanks for the link.
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Trix "Wraith Brigand" of The Company of Ghosts Drunk harlot and master duelist... |
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#5 | |
Initiate
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Location: Paris, France
Posts: 208
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![]() Quote:
example : A : gauntlet armor 100 and verybad against slashing (then 70 against slashing) B : pauldron armor 200 good against slashing (then 230) A+B will result in 230 + 70 = 300 armor against slashing |
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#6 | |
Baron
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#7 | |
Master
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Location: Leeds, United Kingdom
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Trix laughs
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Trix "Wraith Brigand" of The Company of Ghosts Drunk harlot and master duelist... |
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#8 |
Count
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Pfff you guys know nothing
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#9 | |
Master
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Location: Leeds, United Kingdom
Posts: 253
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Trix laughs
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Trix "Wraith Brigand" of The Company of Ghosts Drunk harlot and master duelist... |
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#10 | |
Master
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For knights 1.4x (Value of protection) For All the Rest 1.0x (Value of protection) The different types of protection: Very Good = +30% Good = +15% Normal = 0% Bad = -15% Very Bad = -30% The different areas of protection: Head = 24% Body = 28% Legs = 20% Arms = 16% Hands = 12% Shield = 25%
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