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Old 05-08-2009, 02:53 AM   #1
DemonMonger
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Default Things that need to change in Ignis...

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Last edited by DemonMonger; 05-14-2009 at 03:42 PM.
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Old 05-08-2009, 02:59 AM   #2
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All of the english speaking players that refuse to start from lvl 1 again on horus should come together and form one super power..... Pass knowledge and tactics. Become the unstoppable force......

My guild is only for hunters, and will always be only for hunters... If you want to learn my tactics all are welcome...
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Old 05-08-2009, 09:29 AM   #3
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Lol. Another guy who teach others how to play.
I dont think you're so expierenced as conj because you lost too much important points in your post.
So, if you think you alone know how to play this game - you mistakes. Anyway, I dont care.
Also I dont care about your guild. No idea if anyone cares.
useless thread, imho.

Good luck.
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Old 05-08-2009, 10:18 AM   #4
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Erm dude..hate to tell you this..but DMC has been playing since game since Beta...so yeah he does know this game. After reading through his points about conjs...there are "some" crappy ones on Ra...as in they are selfish and then consequently they die because of this, ive seen it with my own eyes.
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Old 05-08-2009, 10:36 AM   #5
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Quote:
Originally Posted by DemonMonger View Post
...

In the group I'm usually playing with on Horus this is basically how we play so... It does work.(unsure on the hunter setup though seems a bit... lacking? to me, haven't tried it though)

If you'd ever like to join us for a bit you're welcome to. Could always use more group oriented Hunters.

If you aren't getting better, you're just getting worse.
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Old 05-08-2009, 10:53 AM   #6
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Quote:
Originally Posted by DemonMonger View Post
Things all hunters should do to be super effective......

1)
a) DO NOT USE PETS PAST lvl 45...
Quote:
Originally Posted by Angel_de_Combate View Post
Erm dude..hate to tell you this..but DMC has been playing since game since Beta...so yeah he does know this game.
oh yeah, it's rather obvious.
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Old 05-08-2009, 11:21 AM   #7
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its not only just ignis..its syrtis too

we have some awful (as in crap) conjurors, not naming of course, but long story short, dont expect heals, and dont think theyre gonna rez you (you'll either be run over by said conjuror as he summons zarkit..and the time u may lay there if you choose, you could have gotten back to where you died)

dont get me wrong, not slamming all, and i DONT expect to get my ass saved if i do a boneheaded move, and healing and rezzing is a tireless job..i thank those i can when i can, but..if its your class, then play it like it should.

as a knight i often waste my mana i could protect myself with with auras because syrtis is stupid and falls for the terror rush alot. same with hp. im often left sitting and out of mana with minimal buffs for me, and if syrtis is pushed back..they will RUN and leave my ass to die quite nicely..a synergy would be nice..i never have asked for mana..but its common sense. most of these times i dont have a single enchantment on, while the other army does..

ive seen some awesome mages like frank n, tine, klel, etc etc, who always seem to buff and heal people..but..theyre the first to die it seems, cuz when syrtis runs, guess who is the slowest, and dont think for a second most will turn around to help slow someone killing you. i used to, with a kick, ambush, hinder/caltrops..guess what it got me killed. and for what? the conjurors or people who didnt give a damn about me anyways? thats why i just save myself now, unless i really do feel the need to be a hero (which aint likely nowdays) used to see the barbs run back and onsl the stragglers, never see it now.

no one gets theyre a team, thats my biggest complaint, along with conjurors in syrtis. like i said some are awesome and they make a huge difference, others need to seriously read or 'apprentice" under someone who knows how to play their class, for my hunter i was taught mostly by valorius (yeah i know people hated him and said he sucked but he taught me some nifty ideas i never thought of on my own) and for my knight...its trial and error setup, various chats with others..and studying my logs from other knights..as well as watching what some of our own do and when. so like the saying..

ive failed a thousand times..and thats why i succeed

as for your hunter advice i dont agree..

not about your setup, cuz i use basically the same and have for quite awhile, its only about the "my setup is better" part, oh i know that petless can pwn a pet hunter quite hard and retain his FULL dmg potential as long as he has mana while a pet hunter is crippled on loss of pet, and rarely has high dmg potential (compared to petless) its just choice is always good and thats whats great about hunter, being able to be a bit flexible..heck knows i cant kill crap using a pet setup, but i love petless, and others are vice versa. long as they get their primary role done sufficiently.


anyways..i just wish i could for once know what it feels like to be in a organized group, syrtis RA aint it.
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Old 05-08-2009, 12:23 PM   #8
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Hi DemonMonger

I agree with all of your points, although I don't play the game anymore so I can't really say if the situation has changed much from last year. I do know that when I was playing regularly, all of these things were true, especially the issue with Conjurors not reviving, or reviving the wrong classes first, or worst using revive on less than LV5 in dangerous situations. It actually was less of a problem when I was playing in Ignis than when I played in Syrtis and Alsius, but the problem was still there nonetheless.

Personally, being one of the oldest Conjurors in the game (on Tari Rojyo and St Alia), and taught by other Conjurors such as Galynn and Valour, I have to say that the Conjurors of these times really do not know how to play their class at all. Back then, it was easy to have everyone in a party DI'ed, now they just blame it on the spell duration changes, like it is an excuse to not cast it. They don't realize the benefits they have compared to the past for example when Heal ally had a higher cooldown. I know gameplay as a Conjuror is hard... you must always be ready, but it can be done and if a person can't handle it they don't need to be playing that class.

I would however like to add that Conjurors need to learn how to use protection spells on allies who are rushing. Occasionally they throw out a DI, but that's not always enough. There are many other spells a Conjuror can use to help an ally advance, such as Material wall, Magic barrier, Regenerate ally (it lasts long enough for most rushes, so cast it ahead of them), and the new Friendly shielding which gives +50% armor, which is almost (+/- 5%) as good as any personal protection spell would be on LV5.

As for Hunters, pets are horrible right now no one should use them. Hunters who think pets are neccessary are just dillusional. With Dualshot on LV5 and the right setup you can do over 750 damage per attack (250 + 500) with piggybacking, and you can do the same kind of damage with Longbow if you use Ensnaring arrow and Dirty fighting. With Parabolic shot, you have 24 range when you use Dirty fighting with a range 30 bow, and you can make hits of over 1250 (500 + 750 ensnare) on mages with these weapons and spells. Repetition shot can hit over 1500 damage with Dirty fighting and even Projectile rain can do over 1300 damage on the primary target at range 20 (with Viper long bow, Dirty fighting and Parabolic shot). So Hunters need to learn, pets are NOT good at damage, the basic Hunter setup has alot more potential to do damage than some crappy pet, especially when it is always getting stuck, lost, killed and just generally being a liability.

All screenshots are made with a med/30 LV41 bow (Master long bow) with +24 fire damage.

Regards.
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Last edited by Mikan; 05-09-2009 at 01:07 AM.
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Old 05-08-2009, 01:45 PM   #9
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Quote:
Originally Posted by DemonMonger View Post
Things all hunters should do to be super effective......

1)
a) DO NOT USE PETS PAST lvl 45...
b) Use shortbow 19 skills #1 #7 #10 level 5
c) Use scouting 19 skills #2 #7 #8 #9 #10 lvl 5
d) Use evasion 19 skill #2 #5 #7 level 5
e) Use evasion 19 skill #9 level 2
Some criticism:


shortbows #2 is missing. rapid shot is the best spell at all.
scouting #7, 9, 10: I don't need it. And camo lvl 3 is good enough.
evasion #7? Spell Elude works?
And everyone should use evasive tactics
And why escapist 2? oO

Quote:
Originally Posted by Mikan View Post
All screenshots are made with a med/30 LV41 bow (Master long bow) with +24 fire damage.

Regards.
crit of my hunter:



beat this

And longbow + dirty fight is good, yes, but shortbow + rapid shot + dirty fight is far better. Same damage, more speed. (And dual shot)

Last edited by Seher; 05-08-2009 at 01:58 PM.
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Old 05-08-2009, 02:35 PM   #10
Mikan
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Hi Seher,

Quote:
Originally Posted by Seher View Post
scouting #7, 9, 10: I don't need it. And camo lvl 3 is good enough.
You don't need passive speed? Why even bother playing a Hunter then?

Quote:
Originally Posted by Seher View Post
evasion #7? Spell Elude works?
It does work and doubles natural resistance, it is just not absolute anymore so enemy spell focus and Concentration can pass through it, so some enemies make it fail (like Marksmen).

Quote:
Originally Posted by Seher View Post
And why escapist 2? oO
So that you can keep it on you the entire fight with warriors and short-range archers. Also, when it's time to make an escape, just walk past a dead or alive enemy and... zooom.

Escapist can also be used to find invisible opponents.

Quote:
Originally Posted by Seher View Post
And longbow + dirty fight is good, yes, but shortbow + rapid shot + dirty fight is far better. Same damage, more speed. (And dual shot)
And far less range. With such a configuration you will only be fighting at range 10-12.5 at most, which is barely more than Spiritual blow, which quite frankly isn't worth the added attack speed, especially since fast weapons (and Rapid shot) mess up piggyback timing. It's not just about making a big base hit, but following it up with a spell to do more damage in one animation, while also being careful with your mana usage to make maximum damage or evasion with it that makes the real difference. And Hunters don't have the same protections they had in the past, you must be more careful now. With my setup I can play either at range 20 (or less) or safely at range 39 while healing... it's your decision.

The way you play, you would likely exhaust your mana quite quickly without paying attention to how much you need to make an escape. This one I learned from DM himself, to watch your mana supply, and use it carefully. Think about each attack, and each move, and that's where the Hunter's true power will show through. The Hunter is a chessmaster, not a brawler.

Regards.
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Last edited by Mikan; 05-09-2009 at 01:23 AM.
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