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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Initiate
![]() ![]() Join Date: Apr 2008
Location: Delaware USA
Posts: 211
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this new update has nerfed it i like to tell NGD why it should not be nerfed and why it supos to effect mobs. let me put it in simple terms. soul keeper is the back bone of a warlocks grinding with out it the warlock would not grind as long as it used to be. NGD nerfing it will make it very unplesent for the warlocks leveling efforts. i like it to be put back the way it supos to be or make the vampish spell suck more hp then it is now. i hope you other warlocks agree with me other wise im gona keep my lock at a noobish level.
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#2 |
Master
![]() ![]() ![]() Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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It is one of the most over powered spells a warlock has. In a PvP it essentially does 2000 dmg, -1000 to enemy, +1000 to warlock. Its crazy stuff.
And for grinding, Try vamp, lower cd, id say its better (despite lower health suck). |
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#3 |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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I rarely use SK while grinding. Vamp is used on the cooldown, and you should only worry about losing hp when you amb sac (keep barrier up 100% of the time).
Of course you can't do that as well before lvl 37 or so but vamp should be draining enough hp for you not to worry too much about resting. When I grind, I usually max mental for arcane missile and blaze, get lvl 4 vamp (sk too for emergencies) and get meteor, stalagmite and crystal blast to lvl 4. You can do that at lvl 38 or 39. It's the most mana efficient method of grinding I've seen before, and it is affected less by resists due to the low cooldowns of arcane missile and blaze. |
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#4 |
Baron
![]() ![]() ![]() ![]() Join Date: May 2009
Posts: 747
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Yes, but when a pet hunter can kill you in about 10 seconds, the majority of which you're ambushed for... it's a pretty important spell. Hopefully with all the other nerfs in the update it won't be.
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#5 | |
Banned
![]() ![]() ![]() Join Date: Dec 2007
Location: Poland
Posts: 489
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I agree with DB 100%. And note to you DB, i would rather try to grind your lock ASAP _before_ they introduce those changes instead of keeping him on noobish lvl.
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#6 |
Baron
![]() ![]() ![]() ![]() Join Date: May 2009
Posts: 747
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Not to mention when you're fighting an archer in sotw, sometimes the only way to survive is to cast soul keeper... on a mob! Just sayin'
Edit: Also, disagree with both of you on grinding. A setup based on mentals is too slow to kill, and requires too much attention to continue doing it for hours on end. Staff mastery and CCs are fine, but you need to be able to find good gear for it, and you're a lot less likely to survive encounters with realm enemies while you grind. I always used a pretty even balance between arcania, elements, and necromancy; Meteor, Crystal Blast, Lightning, Fireball, SK & Vamp (mostly at lvl 4, until I was high enough to take arcania to 19). It's not too difficult to manage the mana costs, you've got life drains, and your CDs are only 15-20 seconds. Not to mention if someone attacks you, and you do get a chance to fight back your setup isn't some crazy grinding-only BS, and you might be able to defend yourself. Last edited by VandaMan; 08-14-2010 at 08:03 AM. |
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#7 | |||
Banned
![]() ![]() ![]() Join Date: Dec 2007
Location: Poland
Posts: 489
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SK can be used to grind and to pvp. With SK not being able to cast on mobs, locks won't skill it for grinding, and they will be more vulnerable while grinding in WZ. Quote:
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#8 | |
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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In theory, an elements/arcania setup without any defensive spells 2-shotting mobs would be the fastest, most efficient and most effective setup. In practice, it's not. You have 4 dmg spells with the ele/arcania setup: stalagmite, lightning, fireball and meteor, with crystal blast as backup. Standard rotation would be something like stalagmite/lightning -> meteor/fireball. What happens if just one of those spells is resisted? You're screwed. You'll be forced to cast SK (which you no longer can), and it'll take a chunk out of your effectiveness by having to use another dmg spell and wait for a cooldown. Arcane missile resisted? No problem, blaze and arcane missile again. This is my standard grinding rotation: meteor -> arcane missile -> blaze (takes a bit of practice to get a blaze without taking dmg) and stalagmite -> arcane missile -> blaze, crystal blast as backup. 3 spells per mob, and I've been able to grind nonstop pretty fast even if one mob resists 3 or 4 of my spells. When vampirism is off cooldown, replace arcane missile with it. Note that mental setup, with energy barrier is highly effective if someone tries to gank you - usually you'll have max mental, so that means TM, silence, will domain, beetle etc. which you put excess points in. |
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#9 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Brazil
Posts: 622
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SK is not overpowered, its a spell that perfect match warlock. Most of warlocks spells are debuffs or capable of changing battle scenario.
Sk do a lot of damage is true but you can only have total damage of SK if you are almost half hp, its a risky spell. |
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#10 | |
Banned
![]() ![]() ![]() Join Date: Dec 2007
Location: Poland
Posts: 489
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But we are talking about SK being castable on mobs or not. Locks need it, without it they will be highly nerfed grinding wise. But, maybe is it something that NGD wants, i can only ask then, to make sure that we will be able to cast SK on pets. |
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