|
|
General discussion Topics related to various aspects of Champions of Regnum |
![]() |
|
Thread Tools
![]() |
Display Modes
![]() |
![]() |
#1 |
NGD·Studios
![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 892
![]() |
![]()
Hello guys,
OK, we are not going to do any more conceptual changes that require code development until the next balance update a month after we launch this version. From now on, we will only tweak some variables, multipliers, durations, mana costs, AND FIX BUGS. We need your feedback to be much more precise now, only try to post about things that we can do with tweaking. More conceptual changes will need to be done after we have some time in the live servers and we see what kinds of new tactics and combos you guys find in RVR. On the other side we really need you guys to help us find every nasty BUG we can. We are opening another thread for posting about bugs specifically follow this link: http://www.regnumonline.com.ar/forum...ad.php?t=65555 Changes in this version:
Last edited by chilko; 09-03-2010 at 11:04 PM. |
![]() |
![]() |
#2 |
Pledge
Join Date: Sep 2010
Location: Magdeburg (Germany)
Posts: 6
![]() |
![]()
Please increase the duration of Fulminating. (6-7 sec) Thx. ;]
Regards, Soro
__________________
Muspell | Syrtis | Bund der Falken | Barbarian | lvl 60 Sorry for English, German member! ;]
Last edited by -Sorothos-; 09-03-2010 at 10:25 PM. |
![]() |
![]() |
#3 |
Banned
![]() ![]() Join Date: Jan 2010
Location: Scotland/Canada
Posts: 139
![]() |
![]()
make it live and fix it on the fly i am so sick of waiting.
|
![]() |
![]() |
#4 |
Master
![]() ![]() ![]() Join Date: Jan 2010
Location: Belgium
Posts: 561
![]() |
![]()
i just played on amun and i think marks stand a chance again vs every other class now that the duration of UM has been lowered and hunters dmg nerfed marks will once again rule over ranged combat and long range support +1
also mana is a not-as-bad problem anymore since the regen has been increased all tough a marks still has a rough time against mages i think it will be ok now. the range increase is a very good addition since marks will have a bit more advantage over a hunter. (all tough i like the 40m bow more ![]() ps: i had enormous fun with the 2000+ normals today, if only grinding was that easy ![]()
__________________
SHAKE IT LIKE A POLAR BEAR NINJA |
![]() |
![]() |
#5 | |
Baron
![]() ![]() ![]() ![]() Join Date: May 2008
Location: Portugal
Posts: 940
![]() |
![]()
I stick to what I had written in an other thread.
Quote:
__________________
Daar |
|
![]() |
![]() |
#6 | ||
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
![]() |
![]()
Well, glad to read that we can see the changes on the live servers really soon, but I want so say something to the following changes:
Good, hope Defensive STance will now work right with that. Hope the damage is more casual than overpowered - if it was at all... Well, could maybe be useful. Quote:
Quote:
The passive spell was the last hope to get some better block chance, now you have to activate it ... Now this spell is quiet useless, as long as blocking is still bugged. I remember well that 'till now it doesn't matter if you had a a shield with +21 Block or one with +49 Block, you still blocked the same amount (in my case, I even blocked with the +21 one better ...) Edit: @PT_DaAr_PT: What? oO Defense Stance is now a normal spell again? oO Ohnoez! @NGD: Please change that thing back to infinite duration! |
||
![]() |
![]() |
#7 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
![]() |
![]()
I still fear that a % heal ally brings up more problems than it solves:
-Gem carriers get way too many health points, you can't kill them even if there's just one conjurer. 10% of 50k hp is quite something. -It's ineffective on lows. I, for one, wouldn't heal low-level players any more. Could ruin their fun even more. They don't get healed very often right now, what will it be like with this update? I don't know why you made heal ally heal %... To make playing warriors easier? Add a bonus to heal ally if it's casted on warriors. For the invasion amulet owner, who is targeted by everyone? Make that amulet double the heals you get... Or is there still some advantage of the % heal ally that I've missed? (My old suggestion about heal ally: http://regnumonlinegame.com/forum/sh...&postcount=102) And my quite precise life savior complaint :P Quote:
|
|
![]() |
![]() |
#8 | |
NGD·Studios
![]() ![]() ![]() ![]() Join Date: Mar 2006
Posts: 892
![]() |
![]() Quote:
Please repor this as a bug. |
|
![]() |
![]() |
#9 | |
Initiate
![]() ![]() Join Date: Jun 2008
Location: Portugal
Posts: 245
![]() |
![]() Quote:
Life Saviour could have a shorter c/d (30 or 40 sec), shorter mana cost and weaker power at 5 (50% hp). |
|
![]() |
![]() |
#10 |
Pledge
Join Date: Apr 2009
Location: Somewhere in Alsius
Posts: 36
![]() |
![]()
Sorry, my fault, didn't noticed that PT_DaAr_PT's post was written before you changed it to infinte and he just linked it here again so that it would be read.
|
![]() |
![]() |
|
|