In 1931, Harry Beck revolutionized mapping with a new kind of map of the London Underground: the topological map. Topological maps show the direct connections between points of interests instead of complicated topographical maps which show often confusing terrain details. Instead of dealing with the surface of the terrain, topological maps show spacial flow. This is often seen in circuit maps and network diagrams, because the points of interest and how they are connected are relevant, while the actual physical locations aren't.
When we play in game, and often when we discuss balance, we refer to geographical maps of the game world. However, these maps present a lot of irrelevant information, which can be unnecessarily complicated and confusing. And so, I spent a few minutes making a map in paint. This map is not well scaled and probably has many inaccuracies, but it is there just to give you another perspective of the wz, which could be more useful when discussing balance or even strategy.
Please note that the paths shown are only the quickest and most used paths to get to a location. Consider alternate paths as small terrain details which are beneficial to know, but not always relevant.