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Old 08-03-2010, 05:21 PM   #1
Kyrottimus
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Default New Amun Version: More Randomness and Another Barb Damage Nerf

If this goes live I'm done.

In addition to things having duration randomness now (like for example kick3 being 6-8 seconds of knock--which isn't all that bad in the long run), my barb base damage (using all the same gear and same passives as on live version), went from 594-705 (Horus) to 437-504 (Amun).

Horus (live version):


Amun (test version):


Same passives at the same levels and using the same weapon.

That means my average base damage is 649.5 on Horus and 470.5 on Amun. None of the barb buffs cost less mana or are augmented in any way.

That's a 28% NERF in base damage for barbs.

I have one question for NGD:

ARE YOU INSANE?

(That question is rhetorical, you don't need to answer, because it's already known and certifiable now--unless this is just some bug in Amun, then disregard and take this post as a notice to you that something is seriously wrong on test version )

I know it's Amun, and "not necessarily going to be what we see go live" and all that. I really hope this is just a bug on Amun.

Oh yeah, archers are telling me their base damage went up. So warriors get nerfed and archers get buffed.

Great way to make every barb quit for good. It's obvious with changes like this you really don't give a rat's behind about the class. With this kind of change, what incentive does ANYONE have to play barb anymore? If this goes live, I'm gone.
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Old 08-03-2010, 05:24 PM   #2
Adrian
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Hi,

Please wait until the official announcement. Let's keep the progress of the balance discussion in the good path it's going.

Closing.

Regards,
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