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View Poll Results: If you could would you go back to pre-warmasters?
Yes because... 81 84.38%
No because... 15 15.63%
Voters: 96. You may not vote on this poll

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Old 06-20-2011, 05:09 PM   #1
Torcida
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Default If you could would you go back to Pre-warmasters?

If you could would you go back to Pre-warmasters?
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Old 06-20-2011, 05:29 PM   #2
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Other Poll by Torcia (TM)

Not voted cose are a few thinks that seems you will never understand.
-Warmasters it's a good idea but with a bad implementation.
-In balance ...version 1.0.7 was the best one(less random ...more calc of skills)

-No need to argue more about WM update bad implementation because are allrady tons of threads where ppl argue with this.
-Going back before WM means a Downgrade of the game.
-If you revamp WM can be a great game.
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Old 06-20-2011, 05:34 PM   #3
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shield + armor with SUN ^^
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Old 06-20-2011, 05:41 PM   #4
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I am missing the option to go back to pre invasions.
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Old 06-20-2011, 05:59 PM   #5
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Same as Znurre. I still think pre invasions regnum was 1024 times more fun. I even add fun, friendship and respect. Update after update this was lost.

I can bet majority of us do not play RO, because of it's graphics. RO was competitive, fun for low and high levels, for gamers and not so skilled ppl, provided place to make friends and even fall in love.

RO was game where we felt nice. Now it is more of a place i feel stressed and sad.

I hope NGD see what was lost.
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Old 06-20-2011, 06:58 PM   #6
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Cast another vote for pre-invasion era. That was the best, and most dynamic playing experience in Regnum, in my opinion. <3 I miss how Regnum used to be.

Invasions can be fun, but now that invasions seem to have taken over Horus, I'd much rather have none at all. The warmaster update seemed interesting at first. Having new objectives to work towards was an awesome idea.

But it wasn't what I had been hoping for. The beacons make things too easy sometimes. The teleports are annoying, they stop bridge fights and make the warzone so much smaller than it used to be. I personally can't stand them. If they tele'd people to bridges (as Wes suggested the other day) I think they'd be 100x better. I like the horn of the wind simply because I love old Onslaught, and the ability to run a whole group together. As a barb, it was fun to run back and help slow mages keep up with the rest. But with the tele's, what's the point of that skill other than to run away?

So, voted yes.
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Old 06-20-2011, 07:15 PM   #7
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Yes, because...

Warmaster:
See here for my opinion and vote for improvements:
http://www.regnumonline.com.ar/forum...ad.php?t=77630
"Defensive beacon" isn´t listed there for a change, but isn´t very interesting anyway.

New level cap:
I can understand, that NGD needs money (booster...), but if you raise the level cap you have to create interesting and balanced new content. I don´t think this can be said of the "Warmaster" skills, at least as they are implemented now.

Gameplay:
Ok, gaining XP by defeating players of other realms is a nice improvement.
I am also not against the different quests to gain WM coins.
But killing WZ bosses and dragons is almost useless, collecting Magnas is useless and there is no useful currency in the game anymore. So there is LESS to do than before.

Apart from that: New forts are nice and interesting, but all the same.
It would be better to create at least one architecturally different design for three of the forts. I call it "Design B".
Herb, Aggers and Samal can use your current new design
Alga, Trelle and Meni can be build with "Design B".
There will be no balance problems at all. All realms have exactly one castle, one "design A fort" and one "design B fort". So "Design B" can be totally different from "Design A" and we will have more variation.

And new saves?
This is really annoying.
No long and intense battles anymore but running to die and running to die...
If the other realm has more warmasters they are faster at your fort than yourself, and they have the fortification at the back.

Formerly there was balance: Attacker + Save vs Defender + Fort
Now (worst case): Attacker - demoralized allies vs Defender + Warmasters (portal) + Fort
OR: No attackers at all = No battle
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Old 06-20-2011, 07:29 PM   #8
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Pre-invasion era was the most fun. But reverting back to that now would be pointless and would probably be the final nail in the coffin.

With all the crazy items, WM bullshit etc. etc. there is these days, it wouldn't even come close to how good RO used to be.

Plus, the community has changed, for the worse. RO 3 years ago was a much nicer place.

Reverting to pre-invasions is a nice idea, but it just wouldn't be the same.
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Old 06-20-2011, 08:10 PM   #9
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Don't know about pre-invasions era but .... yes i voted for back.... but i LIKE my new power points :P
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Old 06-20-2011, 08:10 PM   #10
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i even would pay for a "pre-invasion" server

with current state of ro i felt, like i'm wasting my time -> i stopped playing.
i don`t know, if it's technically too complex to make a server with a different version of ro then all others ... but i can*t imagine, that it would be sooooo expensive, when this server (with a preserved version of ro) is running once. there would be no updates etc to maintain^^

the question is ofc, how many users would be interested in such a "special" server.
i know quite a few, that would come back for such a server ...

Last edited by clings; 06-20-2011 at 08:34 PM. Reason: grammar :/
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