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General discussion Topics related to various aspects of Champions of Regnum |
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#1 |
Banned
![]() ![]() ![]() Join Date: Mar 2007
Location: New York City
Posts: 569
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Opinions?
Just curious on what people might think on the skill, you can over kill an archer/mage in any fort war... Sometimes even a warrior. Honestly I wouldn't mind if the skill was removed. For now it's just one more thing to kill a lot faster for me imo. |
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#2 |
Baron
![]() ![]() ![]() ![]() Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Warriors have some aspects, that have to be buffed, and others that have to be nerfed, or removed entirely. I do feel that fulminating is too much. No class should be able to solo kill another in the duration of one knock.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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#3 | |
Master
![]() ![]() ![]() Join Date: Jul 2008
Location: Paradise
Posts: 306
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Always said fulminating was to much, http://postimage.org/image/7bgbokxpj/full/ For mages to die under protection of pylons and aura's in 1 hit is ridiculous. No matter how much fun it was at the time, I do agree it has to be removed. |
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#4 |
Master
![]() ![]() ![]() Join Date: Dec 2011
Posts: 479
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Fulminating is excessive with some setups, personally i never liked the skill but i never really tried to maximize its effect either.
I dont have the attack speed or damage to make good use of it, always preferred to work with control rather than damage. I guess my play style is quite outdated these days. ![]() |
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#5 |
Master
![]() ![]() ![]() Join Date: Jan 2009
Posts: 395
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This overpowerd spell was added just to make warriors population to grown up...
I am very sure NGD will nerf this spell when population of barbarian will be excessive.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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#6 |
Initiate
![]() ![]() Join Date: Feb 2012
Posts: 196
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It is already excessive... 70% of Fort wars are warriors. 45% is Barb.
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#7 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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I agree. Fulminating is the opposite of what ranged versus melee balance should be heading to. Warriors had some serious problems with ranged classes just keeping their range forever, so they made knights immortal and barbarians able to insta kill everything. That way a 1on1 fight consists only of running. Either the fight is over without the barbarians ever reaching their target, or it is over because they’ve reached it. Dumb!
Less damage for barbarians, less kiting ability for ranged classes, please.
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#8 | |
Master
![]() ![]() ![]() Join Date: Dec 2011
Posts: 479
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The real problems for warriors dont come form kiting either, most times enemies can be caught quite easily if you support each other, thats if they look for more than just to run as far away as possible. I think I had some of the most interesting and fun fights in open field as a barb with this dynamic, before everyone was horned, beaconed or both. With some luck we will get something close to that very soon, im at least quite hopeful for the coming updates. It should make sense to play different classes for different reason, they cant all be equally effective and perfectly balanced for all situations. |
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#9 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Exactly. That’s fun. But for this to work warriors need to reach their target, and rather fast at that, and the target should not die so easily, too.
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#10 |
Master
![]() ![]() ![]() Join Date: Sep 2007
Location: Asia
Posts: 335
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Its ok to loose Fulminating for barbs. As long as the other classes get nerfed as well.
Or better yet, more hp and defense or speed.
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When luck rans out, I die. |
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