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08-06-2007, 10:26 AM | #1 |
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Join Date: Dec 2006
Location: Germany
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crash diary
since the last two updates i crash a lot more than before.
I think it was around that update on 2007-07-12. There seem to be several reasons why i crash: 1) I very often crash after i die and press ressurrect. while of right after the resources are loaded. Thats an old one and many people have it. 2) I often crash when i come near a bridge. When a bridge come into closer sight it kicks me out. 3) there are also completly random crashes all over the place. crowded, not crowded doesnt matter 4) crashes while logging out so i decided to do a fresh install and start reporting my crashes sytematically here in this thread. If Surak or any other admin needs some knowledge about the hardware-/sfotware-setup of my box, im willing to help out. just ask. Last edited by NightTwix; 08-06-2007 at 02:37 PM. |
08-06-2007, 10:29 AM | #2 |
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right after the launcher finished updating and i stared the game the first time i got this:
Code:
Saving backtrace to crash_backtrace_20929.log Got SIGSEGV (segmentation fault) Code:
$ cat live/crash_backtrace_20929.log libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7da148e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7da1847] [0xa7f80420] libs/libregnum_client.so(_ZN10GameClient4initEiPPc+0x98b) [0xa7f473ab] libs/libregnum_client.so(_ZN10GameClientC1EiPPc+0xc8) [0xa7f482c8] ./game(main+0x37) [0x8048b57] /lib/libc.so.6(__libc_start_main+0xd8) [0xa702c838] ./game(__gxx_personality_v0+0x61) [0x8048a81] |
08-06-2007, 10:40 AM | #3 |
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Join Date: Dec 2006
Location: Germany
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first crash ingame.
right a the limit towards black bridge Code:
Saving backtrace to crash_backtrace_21157.log Got SIGSEGV (segmentation fault) cat live/crash_backtrace_21157.log libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7d4d48e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7d4d847] [0xa7f2c420] libs/libopengl_api.so(_ZN8Engine3D9TextureGL5gl_idEi+0x27) [0xa76a4b97] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL38render_surface_element__setup_texturesEPKNS_7SurfaceEPNS_25ObjectRenderingParametersERbS6_+0x37f) [0xa76cf04f] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22render_surface_elementEPNS_10RenderList14SurfaceElementEPNS_25ObjectRenderingParametersE+0x2c4) [0xa76cfd44] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL12render_sceneEPNS_10RenderListEPNS_13CRenderPassGLEPNS0_13RenderOptionsE+0x7f1) [0xa76d20c1] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_listERNS_11RenderListsE+0xf3) [0xa76d2783] libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_sceneEv+0x1c8) [0xa78ccc28] libs/libgui_extension.so(_ZNK4sigc15adaptor_functorINS_18bound_mem_functor0IvN3GUI12CameraWidgetEEEEclEv+0x26) [0xa78d11b6] libs/libgui_extension.so(_ZN4sigc8internal10slot_call0INS_18bound_mem_functor0IvN3GUI12CameraWidgetEEEvE7call_itEPNS0_8slot_repE+0x20) [0xa78d11e0] libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x338) [0xa79af3f8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x142) [0xa7982262] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79822a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79822a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79822a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79822a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0xa7982593] libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x81) [0xa7b70891] libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42) [0xa7ee8e92] libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xa7d605d8] ./game(main+0x47) [0x8048b67] /lib/libc.so.6(__libc_start_main+0xd8) [0xa6fd8838] ./game(__gxx_personality_v0+0x61) [0x8048a81] |
08-06-2007, 11:22 AM | #4 |
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crash after a revive:
Code:
Saving backtrace to crash_backtrace_21330.log Got SIGSEGV (segmentation fault) cat crash_backtrace_21330.log libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7d9148e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7d91847] [0xa7f70420] /lib/libc.so.6 [0xa706c401] /lib/libc.so.6(malloc+0x7e) [0xa706e1ce] /usr/lib/gcc/i686-pc-linux-gnu/4.1.2/libstdc++.so.6(_Znwj+0x29) [0xa7210729] /usr/lib/gcc/i686-pc-linux-gnu/4.1.2/libstdc++.so.6(_Znaj+0x1d) [0xa721085d] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL27create_static_vertex_bufferEPNS_9PolyArrayE+0x26c4) [0xa76e3d74] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL20create_vertex_bufferEPNS_9PolyArrayEm+0xd9) [0xa76e5ce9] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL25process_polyarray_buffersEPNS_9PolyArrayE+0xf2) [0xa76e79e2] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22render_surface_elementEPNS_10RenderList14SurfaceElementEPNS_25ObjectRenderingParametersE+0x95e) [0xa77143de] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_meshEPNS_4MeshEP8Matrix4D+0xe6) [0xa76e9386] libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL15render_gui_meshEffPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I13StringElementSaIS9_EEf+0x18e) [0xa76e98fe] libs/libgui_extension.so(_ZN3GUI16Drawable_GUIMesh15render_internalEv+0xd9) [0xa7904aa9] libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x36) [0xa79f30f6] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x142) [0xa79c6262] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x188) [0xa79c62a8] libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0xa79c6593] libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x81) [0xa7bb4891] libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42) [0xa7f2ce92] libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xa7da45d8] ./game(main+0x47) [0x8048b67] /lib/libc.so.6(__libc_start_main+0xd8) [0xa701c838] ./game(__gxx_personality_v0+0x61) [0x8048a81] |
08-06-2007, 01:24 PM | #5 |
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Location: Germany
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i always get SIGSEGV so i skip if from now on. except i get something diffrent
crash after res again Code:
cat crash_backtrace_22014.log libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7ddf48e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7ddf847] [0xa7fbe420] /lib/libc.so.6 [0xa70ba2d4] /lib/libc.so.6(malloc+0x7e) [0xa70bc1ce] /usr/lib/gcc/i686-pc-linux-gnu/4.1.2/libstdc++.so.6(_Znwj+0x29) [0xa725e729] libs/libscene_logic.so(_ZN5Scene8NodeList3addEPNS_4NodeE+0xe0) [0xa790a100] libs/libscene_logic.so(_ZN5Scene4Node10add_childsERSt6vectorIPS0_SaIS2_EEb+0x70) [0xa7910e30] libs/libenvironment_client.so(_ZN5Scene13MapObjectNode17setup_child_nodesEv+0x8d3) [0xa7cefec3] libs/libenvironment_client.so(_ZN5Scene13MapObjectNode24resource_loaded_callbackEP8Resource+0x11f) [0xa7cf61ff] libs/libenvironment_client.so(_ZN4sigc8internal10slot_call1INS_18bound_mem_functor1IvN5Scene13MapObjectNodeEP8ResourceEEvS6_E7call_itEPNS0_8slot_repERKS6_+0x30) [0xa7cf8ed0] libs/libenvironment_common.so(_ZN7Terrain21TerrainResourceLoader26mapobject_resource_arrivedEv+0x416) [0xa7c8a346] libs/libenvironment_common.so(_ZN7Terrain21TerrainResourceLoader22load_resource_callbackEP7Message+0xa01) [0xa7c8ec41] libs/libentity_system.so(_ZN6Entity22input_message_internalEP7Message+0xc8f) [0xa758d2ff] libs/libentity_system.so(_ZN6Entity13input_messageEP7Message+0x22) [0xa758b5a2] libs/libentity_system.so(_ZN18EntityMessageQueue17process_a_messageEP7Message+0x2a4) [0xa756bfd4] libs/libentity_system.so(_ZN18EntityMessageQueue16process_messagesEv+0x111) [0xa756d311] libs/libentity_system.so(_ZN12EntitySystem10poll_frameEv+0x39) [0xa7566e19] libs/libcore_client.so(_ZN10ClientBase7iterateEv+0x54) [0xa7ddf624] libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x2c) [0xa7f7ae7c] libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xa7df25d8] ./game(main+0x47) [0x8048b67] /lib/libc.so.6(__libc_start_main+0xd8) [0xa706a838] ./game(__gxx_personality_v0+0x61) [0x8048a81] |
08-06-2007, 01:33 PM | #6 |
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Join Date: Apr 2007
Posts: 309
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Same set of crashes Twix describes for me here, plus a nice heap of crashlogs for you to browse surak ^^
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08-06-2007, 01:35 PM | #7 |
Duke
Join Date: Jan 2007
Posts: 3,939
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hey friends =)
u can try editing the file game.cfg and increment the cache of the game. this file is in the live folder. meaby it help meaby not. other things: which gcc and g++ version compiler do u have? what versión of opengl?
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08-06-2007, 02:32 PM | #8 |
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i forgot another source of crashes:
4) crashes while logging out (notice the SIGABRT) Code:
Saving backtrace to crash_backtrace_23852.log Got SIGABRT (aborted) cat live/crash_backtrace_23852.log libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xa7d7348e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xa7d73847] [0xa7f52420] [0xa7f52410] /lib/libc.so.6(abort+0x108) [0xa7012e58] /lib/libc.so.6 [0xa7046abb] /lib/libc.so.6 [0xa704c780] /lib/libc.so.6 [0xa704d9d0] /lib/libc.so.6(__libc_free+0x89) [0xa704de09] //usr//lib/opengl/nvidia/lib/libGL.so.1 [0xa6e0b91a] |
08-06-2007, 02:37 PM | #9 | |
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Quote:
but how exactly do i do that? there is no predefined option in the game.cfg as i use gentoo here is the relevant part of emerge --info: Code:
Portage 2.1.2.11 (default-linux/x86/2006.1, gcc-4.1.2, glibc-2.5-r4, 2.6.18-gentoo-r3 i686) ================================================================= System uname: 2.6.18-gentoo-r3 i686 Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz Gentoo Base System release 1.12.9 Timestamp of tree: Mon, 06 Aug 2007 07:00:01 +0000 ccache version 2.4 [enabled] dev-java/java-config: 1.3.7, 2.0.33-r1 dev-lang/python: 2.4.4-r4 dev-python/pycrypto: 2.0.1-r6 dev-util/ccache: 2.4-r7 sys-apps/sandbox: 1.2.17 sys-devel/autoconf: 2.13, 2.61 sys-devel/automake: 1.4_p6, 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r2, 1.10 sys-devel/binutils: 2.17 sys-devel/gcc-config: 1.3.16 sys-devel/libtool: 1.5.23b virtual/os-headers: 2.6.21 Code:
# glxinfo |grep version server glx version string: 1.4 client glx version string: 1.4 GLX version: 1.3 OpenGL version string: 2.1.0 NVIDIA 96.31 Last edited by NightTwix; 08-06-2007 at 02:58 PM. |
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08-06-2007, 02:59 PM | #10 |
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Join Date: Mar 2007
Location: Stuttgart
Posts: 15
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??
Where can we set the cache?
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