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Old 05-17-2016, 09:14 PM   #1
Pery3000
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Default New TDM

Whats your opinion of the new map/changes in TDM?




I played 3 matches. I don't know why its only 4 people per team in RA. I'd rather have the old map than this map. Teams seemed unbalanced. 2nd match we had 4 barbs. Easy win for us. Not sure why that team comp is even possible. We just kept killing those mini bosses. I heard other times there were 3 conjs 1 barb. Also 2 conjs and a knight. (Haven) I don't enjoy it like I did when the First TDM's came. This is just my opinion.
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Old 05-17-2016, 10:35 PM   #2
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My thoughts after playing 4-5 matches on Haven:

3v3 is too few IMO, everything pretty much depends on your class composition rather than on your ability to play as a team. Class composition was an important factor in old TDM too, but you could somewhat compensate having a mediocre composition if you played well as a team. With 3v3 that's not really possible to do, from what I've experienced (1 conj 1 lock, 1 support knight team ftw). And in 3v3 every player has just too much importance, if one dies the fight is pretty much lost and you can only try to get back to your base. In 6v6 or 8v8 you could still hope to win even if you lost one or two players, and that made the fights much more interesting to me.

I'm ok with the fact bases shouldn't be accessed by other realm players, but the zone that kills you when you're in it seems too large to me. Ranged players can get back there way too easily, and it doesn't really push you to take any risks. I've been in a match where only 2 kills were made during the entire time, as everyone was just camping near to its base. Besides, you get 5% necro if you die in an ennemy base, which seems unecessary to me. Necro is still painfull to grind off for support classes...

Bosses buffs seem ok to me. Haven't seen them getting exploited a lot yet, but I guess that's because it's launch day and people haven't figured out exactly the best strategy yet.

TDM still kills warzone activity. I guess you made it 3v3 so that not too many players would take part in it at once, but since you can apparently have more than one match going on at the same time, it just doesn't work. Everyone is in queue waiting for a match to happen. However, it's still launch day after all so maybe it'll get better after that. I've also seen taking part in a TDM match is supposed to cost "tickets" (it doesn't atm, though), which I guess will be obtainable by taking part in RvR, so maybe that's a way to fix that problem too.

Overall I feel like battlezones do have potential but the 3v3 format is just too restrictive as it is to make them truly enjoyable in my opinion. I really hope it will be changed in the future.
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Last edited by Ulmar; 05-17-2016 at 10:50 PM.
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Old 05-17-2016, 10:53 PM   #3
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personally I think its dumb
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Old 05-17-2016, 11:52 PM   #4
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I think this map is a lot better than the old one. This is way more open and doesn't favour barbs as much as the other. Barbs are nonetheless the most impactful class in battlezones, what a surprise.

So far I had about 6 mages and the matches were usually fun. Some teams play very passive though which can make it a bit boring, not sure what you could do about that.

I personally like 4v4v4 more than the larger version.

The fact that it kinda kills war will change probably? Those tickets which don't exist yet will do it I guess.
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Old 05-18-2016, 02:22 AM   #5
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We will make a revision of the items. We made a huge mistake in not consulting with the community about them.

Also, Battlezones may be deactivated now that we have enough feedback about their weak points and bugs that only appeared when used massively.
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Old 05-18-2016, 02:44 AM   #6
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well +10 ms for barb...that really W
+10ms for hunter...that really W.
i was really surpriced no +10%range for marks

+5ms for hunter is already an issue with dragon set...


Other than items, i like the new map and also the random 3 players, it is fun and build some new situations.
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Old 05-18-2016, 03:55 AM   #7
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Quote:
Originally Posted by Adrian View Post
We will make a revision of the items. We made a huge mistake in not consulting with the community about them.

Also, Battlezones may be deactivated now that we have enough feedback about their weak points and bugs that only appeared when used massively.
Really? Barbarian's has to be getting better? I know NGD always preffer Barbs and Marks but when you can think in rest of classes? You see how dominant is the barb actually?
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Old 05-18-2016, 07:21 AM   #8
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Quote:
Originally Posted by Adrian View Post
We will make a revision of the items. We made a huge mistake in not consulting with the community about them.

Also, Battlezones may be deactivated now that we have enough feedback about their weak points and bugs that only appeared when used massively.
Is Champion gear supposed to be a set or can you just mix it with regular armor?

Here is an idea for the champ gear.

Make them one time customizable. By that I mean after you buy it, for once you can pick the resists and pick one stat. So basically you can make a special gear like you want.

For example I could go with

Champion Leggings
Vg,Vg,Vg,Vb,Vb,Vb 5 attack speed.

or

n,Vg,g,n,Vb,b 5 dex.

Whatever would be possible on special gear for the specific class. (or maybe even the "legendary" stats as well.)
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Old 05-18-2016, 09:26 AM   #9
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Quote:
Originally Posted by Adrian View Post
We will make a revision of the items. We made a huge mistake in not consulting with the community about them.

Also, Battlezones may be deactivated now that we have enough feedback about their weak points and bugs that only appeared when used massively.
What feedback? I barely see anything written in the English forum lol

---

here's what we noticed
  • Random disconnects arise while fighting, almost every second game!!. I think they happen because of a bad teleport into the void.
  • The "120 sec" timeframe for rejoining the instance does not work. Got disconnected (see previous), and could NOT re-join my instance / did not get any coins / joined another one instead.
  • Please add a button for leaving the queue
  • Please add a button for leaving the game. If this is intended, then why can we leave it using ALT+F4? Same effect.
  • Please add a marking line on the ground where the spawn zones begin. There needs to be some kind of visible indication (line, flag, tree, a sign) which tells you not to go further, other than just rapidly losing health.
  • Kill stealing is an issue
  • I still don't really understand why the map had to be redisigned - the old one was pretty neat. However, I really like the new one, too. I think you did a great job on terrain forming (those three mounds in the middle are nice), interface, monsters, buffs, and spawn zones.
  • Wouldn't it be good to have some kind of checklist ingame, where we can see what we need to do for another ticket? Having to check a website in order to understand the game is not so cool.
  • I hope the tickets are used upon instance joining, and not upon joining a queue (which eventually might not evolve into an instance)
  • Late joining: You don't get invited into the party automatically
  • If you buff yourself before the battle starts, these buffs will be gone once it does
  • Armor stats are inbalanced
  • Conju resurrection doesn't seem to work (not sure about this one), but it should imo
  • There is no "+100% coins bonus for your first victory today!" - alert in the dialog anymore, but the bonus seems to exist either way
  • I've heard ppl talkiing about 4v4v4, but on Valhalla it was 3v3v3
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